
TL;DR - Heroic Campaign about Heroes form the Wolf Clan surviving in the harsh northern mountain realm known as Ferrak. The Frost Queen has set her eyes on the unyielding land of the clans. Yetis, Frost Giants and the word enemy of them all, winter itself, are at her command. Will the Heroes be able to save their icy peaks form her cold dead hands? Find out more about my DMing on magicinkgames.com Apply here. Pay To PlayThis game will require payment to the Game Master at a rate of 15$/session/player payable through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Hi there, this will be a friendly high-adventure campaign set in a long running homebrew world. This is a long term campaign the runs form level 4 to 10+, depending on player choices. We welcome new players looking for an approachable entry in D&D and roleplaying in general. The game will escalate into a larger campaign with an overarching story and a lot of opportunities to on the way. All three Pillars of Play will be featured! Ferrak is a vast region. While the Heroes have spent all their live here, they spent it at the western edge and might never have traveled to see the holds of the other clans. Ancient dwarven dungeons, the remains of the Old Empire, and cities bristling with life, wait to be explored. While most folk in the north is not stranger to solving problems with sword and ax, life is scares and sacred. Especially during this time of distrust between the clans choosing the right words and trading favors grant power and influence. Last but not least there are tough monsters roaming Ferrak. They are the true inhabitants and will have little regard for travelers and dungeon delvers alike. Whether one of these pillars will be more focused on is up to the players' agency, yet all kinds of character concepts and builds will see the spotlight. For more details hit me up with a PM or post here. Kindly, Robert