Edit: can't seem to edit the title, but a surprise workplace announcement threw a wrench into things for me for a bit. I'll keep an eye on this, but wouldn't be starting until things stabalize on that front What is FateCore? Fate core It's a collaborative rules light system. There is so much written & available about it online that any attempt to summarize it would undoubtably distortor omit things someone wound consider important. What is Timeworks? There is a video here on youtube talking aboutithe game/setting. To quote Evilhat : "Timeworks is the ultimate corporation in which time travel can be exploited for corporate greed. The highest bidder gains the power to change history…or do they? Because your operatives always have a choice. The question is whether or not an eternity of flight through the annals of time is something you want to undertake. In a Timeworks game, there’s always time for a good conspiracy and a little political maneuvering. (Volume 2: Worlds in Shadow) ". Inception has many similarities to both Fate as a system & Timeworks timetravel. How do timestream alterations work? As you will remember from earlier training videos, the core elements of the space-time continuum are events that are held constant by quantum fields, specifically those fields generated by sentient beings. Before an event occurs, all of reality is made up of a set of quantum switches that are flipped by an event, and then those switches are set by the fields projected by sentients who observe or interact with the event. The switches are locked in to the fabric of space-time itself, essentially acting as invisible conduits for the actions and beliefs of millions of people. Events that have interactions with larger numbers of sentients are essentially load-bearing, holding up the other events like support beams in a mining tunnel within the space-time continuum. These key events are difficult to change and deeply important to the timeline. Other events are significantly less important. In other words, trees that fall in the woods alone aren’t nearly as important to the structure of reality as a car crash with many, many witnesses. And both are less important than a world war or a globally publicized murder. Since all events in a given timeline are both preceded by and followed by key events, making changes to the timeline can be extraordinarily difficult. We may stop an assassin in 1963, only to find that another gunman kills the target we were trying to protect in 1964. The timeline, in essence, works to achieve the results that will bring reality back into concert with the existing key events, thwarting our efforts to enact permanent changes. Time, apparently, fights back. what about butterfly effects & grandfather paradoxes affect me? Thanks to dealignment, they do not... In order to protect Timeworks operatives from the effects of altered timelines, each Timeworks operative undergoes a process known as dealignment. This procedure simultaneously reinforces the operative’s personal quantum perspective and severs the operative’s link to the current timestream, enabling her to alter events in the past without fear of altering herself. Because this process is involved and quite dangerous, Timeworks operatives go through a complex and lengthy screening process to ensure that they are prepared for the procedure and Timeworks employment. Once the process is complete, however, a dealigned operative could kill her own mother or father without fear of never coming into being, as the dealignment separates her from the original timestream where such events did not take place. Upon returning to the present, she would find that no one outside of Timeworks knew her, and that all records of her existence outside of the company had been erased, but she would not cease to be. Who are Timeworks operatives? Timeworks operatives are generally recruited from two sources: modern day mercenaries or thieves and con artists from earlier times. There are, of course, some scientists, researchers, and eggheads who decide to go into the time alteration business, but generally the cost of dealignment is too high. Most operatives are folks with desperate needs, holes in their lives that can only be filled by the money or access that Timeworks has to offer. What support does Timeworks HQ offer? In general, HQ offers few tangible resources. While the company has vast financial resources, the metaphysics of timeline stress are not clearly understood, and HQ fears triggering disastrous events upon displacement. For the most part, HQ expects operatives to secure the resources they need to complete alterations within the era they are assigned to change. GM Rule 0 The game will be voice chat using skype with roll20 for tabletop & obsidianportal for tracking of stuff. But I don't have a microphoneget one or find another game. The disruption & delays caused by people without a microphone are just too severe to make that tolerable, I won't inflict it on other players. Game would be something like every other sunday around noon est/utc-5 & skype would be used for voice chat. if there is enough interest, we can go from there What kind of players are needed? The Fate ststem pretty much " Requires " players to get involved in high level world & plot building with their fingers in that unfired clay before the dice even hit the table instead of just showing up & reacting to whatever the gm throws out since players are expected to have extreme amounts of knowledge (compared to PF/d&d) and have numerous ways to metaphorically wave the paintbrush of creation through your character. Wait wait wait.... Did you just say that players have limited diorect narrative influence over thew world? Yes I certainly did, but that comes at the cost of requiring you as a player to use that ability to complicate things in positive directions that help to drive the plot & complicate your lives/jobs while developing them as often as possible. It's all explained in the fate core rulebook & to a lesser & more streamlined extent in fate accellerated. Please post or PM with any questions or interest