Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
May your rolls be merry + bright! 🎄
Create a free account

So I am having a terrible time with LOS lighting. Is it me or is it buggy?

I have been testing settings for hours and cannot get LoS lighting to work as described, albeit the docs are pretty poorly written. Now that you have your obstacles drawn out on the Dynamic Lighting Layer, you now have to add light to your Page. Light is emitted via tokens. You can manage this in Token Settings . Under the settings for Auras is the option Emits Light . This option allows you to enter a light radius amount and gives you a checkbox for All Players See Light . When the checkbox is left unchecked, the only player(s) who can see that token’s light emission are those who have assigned permission to that token. So after reading that quote from the docs above, there is NO Setting for aura's that says Emit Light. And when I turn LoS and And Dynamic lighting on for the page, I just get blackness. It's pretty frustrating I must say. I guess I need some well written documentation on what settings tokens that are emitting light really need, and what setting for the page, and what setting for the other tokens that are supposed to have LoS. Because nothing I have tried has worked.
1392335207

Edited 1392335387
I should elaborate. I am attempting to do this purely as a GM and a GM as player. Two different browser screens. I have a token I added that have ALL Player Permissions checked, so theoretically all tokens should be able to see them?
Ok I may have solved my problem finally. I went back into the journal and made sure to set the token(s) controlled and editable by anyone.
As a player, yes it has to be specifically under your control to see light as it. Also, your token needs to have "Has Sight" flagged as well. The wiki needs to be updated for that portion, apparently.
also please note that the 'Aura's settings is not related to Dynamic Lighting, it's just a colored area around them for range of effect purposes. You just need the Emit Light, Has vision, and is controlled by whomever is supposed to see it. Typically, it's easier to create your light sources on the Lighting layer so they're not visible to players but the light is. And for player lightsources, create a torch token or something similar that emits the light and group it with the player's token. Easier to deal with if your crew likes to leave a light source behind or do things like casting Light on a coin and chucking it down the hall.
Oh that grouping of a torch token sounds like a good idea. I am going to need to play around a bit more with that grouping feature. I am trying to use roll20 with a table top game, just as a tool to track battlemap movement, distances and initiative. So there are not actually any other player connecting, I create all characters as tokens, and have two displays running, one logged in as GM the other as Player.