
Hi everyone! I was wondering if there was a way to apply the global skill mod in an inline roll. When I attempt this, it won't parse(? is that the word?) the @{selected|global_skill_mod} properly due to the attribute adding {{ }} or something in there. Because of this, it functions great when tacked onto simple templates making rolls, but not so well inline. I'm also aware of the @{global_skill_mod_field} which would work well, except that it will still add its value even when the global skill mod checkbox is toggled off. Is there an attribute for the state of global skill mod checkbox (that translates to 1 and 0 for on/off)? That way I may be able to multiply the result of the global_skill_mod_field by it to emulate the field being active/inactive, as a workaround. I don't have API access unfortunately. Here's an example of what I'm trying to get this to work with...I like the template allowing for flavor text and whatnot more than the simple roll: &{template:npcaction} {{normal=1}} {{rname=Skulking...}} {{name=*With heightened awareness, @{selected|character_name} attempts to conceal their presence...*}} {{description= **Stealth:** [[1d20+@{selected|stealth_bonus}[Stealth]+@{selected|global_skill_mod}[Global] ]] | [[1d20+@{selected|stealth_bonus}[Stealth]+@{selected|global_skill_mod}[Global] ]] **Perception:** [[1d20+@{selected|perception_bonus}[Percep]+@{selected|global_skill_mod}[Global] ]] | [[1d20+@{selected|perception_bonus}[Percep]+@{selected|global_skill_mod}[Global] ]] }} An inline method would be ideal but if there is another way like a simple template supporting multiple skill checks at once, feel free to mention it. Thanks for all the great macro help over the years all!