
Hey all, been doing Roll20 for a long time, but have relied on outstanding character sheets until recently. Had fun running a Boot Hill game during Roll20 Con, and the group would like to start an ongoing campaign. Long story short; the game was fun, but the process was long. I've gotten some Macros already down- but this one has me stumped. Here is what I need- a character has an attribute (Coordination), and depending on what type of shot they want to fire (Careful, Hip Shot, etc), that value is halved, quartered, etc. I think the easiest way to do that is have the player figure this out on their character sheet- so I came up with a separate attribute for it. So if my Coordination is 16, my Careful Shot is 16, Steady Shot is 8, Hip Shot is 4. In addition, the players add their Pistol or Rifle ranks to this number- this result never changes. So if my Rifle skill is 2, and I have Coordination 16, my Careful Shot with any Rifle will always be 18. I share all of this because if someone has an easier way to tackle this, I'm all ears. But for now- this seems like a workable compromise. After that, though, it gets a little trickier. There are Range modifiers, Movement modifiers, etc- these numbers vary quite a bit- and rather than asking a bunch of questions, I figure we can tally real quick, and add them in as one total modifier. This Careful Shot (sticking with the same example) plus my total modifiers, is what I need to roll under on a d20. CShP is the attribute we are using to represent a character's Careful Shot with a Pistol. I feel like this is a simple solution, but I'm stumped. Thanks in advance! Here is what I have: ?{Total Accuracy Modifiers|0} /em @{selected|token_name} aims the pistol and pulls the trigger! /r 1d20 <= {@{selected|CShP}+?}