
Hello! Game time: 12:30 P.M. Central, Wednesday I've developed a system influenced by Darkest Dungeon, Warhammer, Battle Brothers, Zweihander, and others. The system includes an individual player difficulty based on choosing a character's starting experience level; from blank-slate, to veteran. Combat is risky and you're likely to lose something, physically or mentally - as such a veteran has the draw backs of starting with an ailment from an established list to counter-act their starting higher stats. Through combat there is a chance to get temporary injures, long term injures, and mental afflictions. With moral checks, and limb-targeting. ------------ Combat is still heavily in the works and some things may be broken, so we're looking for feedback and individuals interested in testing the system! If you have any questions, or are interested - please let me know either in private messages, or reply here! --------- The System 'Book': <a href="https://docs.google.com/document/d/1shfrQ8ORHhPUXuYjoXuhOhMxusb_tRCDBeeaFDFGB30/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1shfrQ8ORHhPUXuYjoXuhOhMxusb_tRCDBeeaFDFGB30/edit?usp=sharing</a>