
Descent: Journeys in the Dark is the board game equivalent of a
dungeon-crawling tabletop RPG. It has a simple enough premise: four
heroes band together to take on the forces of the evil Overlord across a
series of quests. What sets Descent apart, however, are its
replayability and sense of progression. Though each campaign consists of
only nine quests, all but the first of those quests can vary wildly,
and the heroes themselves can change as well. As the campaign
progresses, the heroes grow in power, acquiring new power and abilities -
but the Overlord also gets stronger, reinforcing his deck of cards with
new additions and gaining stronger monsters. A single campaign can be
played several times, and can turn out entirely differently depending on
the heroes and their classes, how they advance, the monsters the
Overlord chooses, and who takes which victories.
I'm looking to put together a group of myself and four more players
(ideally; I we can work with fewer) to run through the game - at least
one campaign, and maybe more if there's interest. Since I have the
physical game, I'll take on the role of the Overlord, and the remaining
players will play the heroes. My plan is for us to play on Saturday afternoons (around 4 pm EST), but I've got some flexibility and may be able to play on other days, depending on when everyone's available.
If you're familiar with Descent, this is probably all the information
you need, but if you've never played before, that's not a problem.
Though Descent is a relatively complex game, most of the rules can be
absorbed relatively easily (and I'm happy to teach), Fantasy Flight has
made the rulebook
available for free, and many of the resources you might need (such as
items and class abilities), are easy to find on the game's wiki . <a href="https://app.roll20.net/lfg/listing/122690/descent-journeys-in-the-dark" rel="nofollow">https://app.roll20.net/lfg/listing/122690/descent-journeys-in-the-dark</a>