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Crit Confirm On Second attack not rolling.

I made an attack macro for one of my players to use his flurry of blows in one button but for some reason when the 2nd attack crits it doen't roll a crit confirm die.  Using PF official sheet. `@{Malachai Flintfist|whispertype} &{template:pc}{{name=Unarmed Flurry}}{{type=attackdamage}}{{showchar=@{Malachai Flintfist|rollshowchar}}}{{charname=@{Malachai Flintfist|character_name}}}{{attack=1}} {{roll=[[1d20cs>20+6[Melee]+0[]+1[MOD]+(@{Malachai Flintfist|attack_condition})[CONDITION]+@{Malachai Flintfist|rollmod_attack}[BONUS]]]}}{{atkvs=(Melee vs AC)}}{{critconfirm=[[1d20cs20+6[Melee]+0[]+1[MOD]+(@{Malachai Flintfist|attack_condition})[CONDITION]+@{Malachai Flintfist|rollmod_attack}[BONUS]]]}}   {{shownotes=[[1]]}}{{notes=}}{{rolldmg1=[[1d6+4[STR]+1[MOD]+@{Malachai Flintfist|rollmod_damage}[BONUS]]]}}{{dmg1type=}}{{rolldmg1crit=[[((1d6+1d6)+(4[STR]+1[MOD]+@{Malachai Flintfist|rollmod_damage}[BONUS])*2)]]}}{{conditionsflag=[[@{Malachai Flintfist|attack_condition}]]}} {{conditions=@{Malachai Flintfist|conditions_display}}}{{conditionsnote=@{Malachai Flintfist|attack_condition_note}@{Malachai Flintfist|damage_condition_note}}} {{roll1=[[1d20cs>20+6[Melee]+0[]+1[MOD]+(@{Malachai Flintfist|attack_condition})[CONDITION]+@{Malachai Flintfist|rollmod_attack}[BONUS]]]}}{{atkvs=(Melee vs AC)}}{{critconfirm=[[1d20cs20+6[Melee]+0[]+1[MOD]+(@{Malachai Flintfist|attack_condition})[CONDITION]+@{Malachai Flintfist|rollmod_attack}[BONUS]]]}}   {{shownotes=[[1]]}}{{notes=}} {{roll1dmg1=[[1d6+4[STR]+1[MOD]+@{Malachai Flintfist|rollmod_damage}[BONUS]]]}}{{roll1dmg1type=}}{{roll1dmg1crit=[[((1d6+1d6)+(4[STR]+1[MOD]+@{Malachai Flintfist|rollmod_damage}[BONUS])*2)]]}}{{conditionsflag=[[@{Malachai Flintfist|attack_condition}]]}} {{conditions=@{Malachai Flintfist|conditions_display}}}{{conditionsnote=@{Malachai Flintfist|attack_condition_note}`
This is a limitation present in most character sheets.  My solution has always been to 'manually force' a crit roll for all multi attacks, by defining a custom critical damage entry in the output.
Aranador said: This is a limitation present in most character sheets.  My solution has always been to 'manually force' a crit roll for all multi attacks, by defining a custom critical damage entry in the output. Could you give an example?  I have been reading through the wiki and used to do some coding back in school but this is mostly new to me.
Well, not knowing your particular template, I am just going to have to guess, and suggest you add {{**Critical Damage:**=[[((1d6+1d6)+(4[STR]+1[MOD]+@{Malachai Flintfist|rollmod_damage}[BONUS])*2)]] }} to your macro.  No promises that I've the damage code right for your character.
1531270944

Edited 1531272262
It isn't the damage that isn't rolling it is the crit confirmation roll that it isn't rolling on the 2nd attack.  The damage actually works fine. Edit: This is the first attack working as intend with a crit. First attack image This is the Second attack not working during a crit using the same input as far as I can tell. Second attack Image