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[Dynamic Lighting] My PCs just cast fly. What then?

Suddenly my players are above all trees, roofs, castle walls, whatever. Is there a way to set a token to ignore dynamic lighting "barriers"?
1531399530
Brian C.
Pro
Marketplace Creator
Compendium Curator
You could turn off dynamic lighting on the page.
Brian C. said: You could turn off dynamic lighting on the page. But it then disables it for everyone. What if only the wizard is flying, for instance?
Dynamic Lighting is unfortunately shared by everyone on the VTT. So the only way to allow one person to see everything would be to make them a GM. Or you can create a copy of the map and remove the dynamic lighting on the copied map and move that specific player to the copied map. However this would require you to maintain two maps at the same time.
1531402699
The Aaron
Pro
API Scripter
You could zoom out, screenshot the map, and put it in a handout only they can see.  It would be smaller while flying. =D
1531402840
Kirsty
Pro
Sheet Author
When I encounter this kind of situation in my games, I turn off "blocks movement" and put a second token on the map. The first token denotes where the character is located. The second token can be moved freely around the map so that the player can get a view of the whole thing. It's not a perfect solution, but it works for us.
1531404182
The Aaron
Pro
API Scripter
Kirsty said: When I encounter this kind of situation in my games, I turn off "blocks movement" and put a second token on the map. The first token denotes where the character is located. The second token can be moved freely around the map so that the player can get a view of the whole thing. It's not a perfect solution, but it works for us. Oooh! That's brilliant!