This game will require payment to the Game Master at a rate of $10.00 per session played weekly for 4 hours via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. <a href="https://app.roll20.net/lfg/listing/122728/dragon-age-dawn-of-the-fifth-blight" rel="nofollow">https://app.roll20.net/lfg/listing/122728/dragon-age-dawn-of-the-fifth-blight</a> The game will be played Wednesdays at 7:00 PM est and last for 4 hours. Please see the description below. This campaign will be centered around the Fifth Blight, but not as we know it. Together we will craft a unique story of our own utilizing the Dragon Age RPG system and the canon material as inspiration. With this being said, you shouldn't expect to see any of the characters in the stories we know because this is your story. The party will be starting at 5th level and people can choose to be Grey Wardens if they so wish but if not then they must be aligned with fighting the Blight and risking the associated perils. It will be a great ride and as your storyteller it'll be my job to make sure everyone is having a good time! The only time I cancel my sessions are in case of emergency, this is planned to be a long running campaign in which we might travel through several eras and most importantly I do take off every 4th week so I have time to write and prepare good content. It's a dark and lonesome night. A small campfire crackles merrily, nestled in a fold of land next to a sparse stand of trees. Next to the fire is a single man huddled close to the fire watching a kettle. His white hair pokes out in several places from the hood of his worn cloak. It's not that cold but the man is shivering, the darkness oppressive. Somewhere in the night there are howls of various hunting animals, the bone chilling part is that they are met with stranger calls, much to close for comfort. The old man grips his belt knife tight in his hand under his cloak as he waits, shaking, for………what?&nbsp; What exactly is he waiting on?&nbsp; These parts are safe enough, hell, he’s traveled them his whole life.&nbsp; Nervously he lets out a little laugh and checks the kettle chuckling to himself.&nbsp; Much closer now a warbling shrieking cry rings out. The old man jumps up, spinning around to face the darkness knife out in front of him in a shaky grip. A high pitch, shrill whistle sounds bringing the old man back towards the fire. As the kettle whistles and spits steam, the old man starts to smile again.&nbsp; With a rush of motion though no sound, he is gone. Then comes the terrible tearing, and short screams of a man in greatest agony.&nbsp; Then there is nothing left but the whistling of the kettle, long into the night. A little over a day later a band of adventurers walks slowly up to the campfire, they are hesitant as there is something just slightly off about the campsite.&nbsp;&nbsp; A keen eye in the group may note that it looks like the fire burnt out of control before sputtering out. There is charred ground and bits of cloth near the fire’s little pit.&nbsp; The kettle’s contents are a blackened mass spilling out of the charred kettle in the ashes. The pieces of cloth look like they could have been a cloak.&nbsp; Something unsavory happened here, and recently if you take the time to check the ashes.&nbsp; Here your story begins, what will you learn, who/what will you find out here in the wilds, and most importantly, what will you have the courage to do as you fulfill your destiny?