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Make a macro a pop up instead of chat

Is there a way to make a macro appear as a pop up instead of in chat? I just made a macro for everything needed in a hex crawl for ToA and it is a lot of info that I have to scroll up in the chat to read. It would be useful if it could be a pop up instead, is this possible?
It pulls from rollable tables with standard text that appears as well. 
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Edited 1531496198
Scott C.
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Not really. The only pop up you can trigger directly via macro is the roll query prompt, which obviously doesn't work for conveying large amounts of information. How dynamic is the information that is put into chat from the macro? If it isn't too dynamic, you could make a handout for it, then have the macro output a link to the handout that would open it when clicked. EDIT: And your second post answers that question. There isn't really a better alternative to the chat message, however you might get some use out of the inline tooltip trick from the stupid tricks thread .
This is what I have for it as of now /w gm &{template:npcaction} {{rname= Hex Crawl }} {{name= Weather }} {{description= [[1t[Weather-Table]]]  }} /w gm &{template:npcaction} {{rname=Travel}}  {{name= Party determines navigator, pace, direction: }} {{description= Slow pace:  [[1t[Slow-Pace-Table]]] Normal pace: 2 hexes per day by canoe, 1 hex per day by foot. For rivers, upstream and downstream have no effect, and waterfalls occur every 10 to 20 miles (requiring portage of canoes). Fast pace: [[1t[Fast-Pace-Table]]] Parties with a Ranger are not slowed if in their favored terrain. Therefore, they gain the benefits of a slow pace without the chance of 1 fewer hex per day. }} /w gm &{template:npcaction} {{rname=Getting Lost}}  {{name= DM Rolls Wisdom (Survival) for Navigatior }} {{description=  DC 10 for coasts and lakes  DC 15 for jungles, mountains, rivers, swamps, and wastelands  Add to roll +5 for slow pace, -5 for fast pace  If lost, roll a d6 to determine which neighboring hex the party enters. Players are not shown their location on the map in this case.  Parties with a Ranger in their favored terrain cannot become lost in normal navigation.}} /w gm &{template:npcaction} {{rname=Random Encounters}} {{description= Morning [[1t[Random-Encounter-Roll-Table]]] Afternoon [[1t[Random-Encounter-Roll-Table]]] Night [[1t[Random-Encounter-Roll-Table]]]}} /w gm &{template:npcaction} {{rname=Food and Water}}  {{name= Party checks for dehydration and malnourishment }} {{description=Characters can forage water if they succeed on a DC 10 Wisdom (Survival) check. A similar check can yield foraged food. A successful forage yields (1d6 + Wisdom modifier) gallons of water or pounds of food, although each type of forage requires its own roll.  Foraging characters do not contribute to the group’s ability to notice threats. Rangers in their favored terrain gather twice as much food and are able to notice threats while foraging. Water from rivers and lakes should be boiled first. Raincatchers (ToA p. 32) can catch 2 gallons of water per inch of rain and hold up to 8 gallons. On heavy rain days, roll d4 for inches of rain. On storm days, assume full 4 inches or more.(*) Characters with <2 gallons of water must make DC 15 Constitution saving throw or gain 1 level of exhaustion (disadvantage if wearing heavy clothing or medium or heavy armor). Traveling at a fast pace adds -5 penalty to this saving throw. (According to the PHB, if the character already has one or more levels of exhaustion, the character takes two levels.) Characters with the Wanderer background feature (typically Outlanders) can automatically find food and fresh water for themselves and up to five other people each day in suitable terrain. Expend 1 unit of rations (1 pound of food). Each day after (3 plus Constitution modifier) days without food, a character gains 1 level of exhaustion. A normal day of eating resets this counter to 0. EXHAUSTION EFFECTS Level Effect 1 Disadvantage on ability checks 2 Speed halved 3 Disadvantage on attack rolls and saving throws 4 Hit point maximum halved 5 Speed reduced to 0 6 Death}}
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Scott C.
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Heh, we're apparently playing post tag :). See my edit above.
I basically have no idea what I am doing, I found macros that worked, copied and pasted and played around until it fit what I wanted it to do. 
1531496337
Scott C.
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Dead Magus said: I basically have no idea what I am doing, I found macros that worked, copied and pasted and played around until it fit what I wanted it to do.  Heh, that's how you learn all the ins and outs ;)
Thank you! It works much better now with some of the info condensed 
1531499182
Scott C.
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Glad it helped.