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New Update 5/22 Deux -- Campaign copying/extending is here!

1337721952
Riley D.
Roll20 Team
In case you missed it, we already put out an update earlier today, so be sure to check that out as well: <a href="http://community.roll20.net/discussion/493/new-update-522" rel="nofollow">http://community.roll20.net/discussion/493/new-update-522</a> (It's been a busy day). Anyway, this update is all about the campaign creation/administration side of things. We're pleased to roll out the first in what will be "baby steps" toward our final goal for the "outside the game" part of Roll20. Here's the highlights of today's update: - When you click on the picture or title of a campaign, now by default you'll be taken to the details screen for that campaign. Be sure to use the "Launch Campaign" button if you want to jump straight into the game. On the details screen, you can: - Hover over the campaign picture to cycle through the available art assets in your campaign to choose the one you want to represent the campaign. - Copy/extend the campaign (we're still deciding what to ultimately call that). This lets you create a new campaign while pulling forward the pages, players, macros, decks, chat log, etc. from a current campaign. You can choose the specific things you want to include. - Delete the campaign (FINALLY!) Note that this *cannot* be undone, so use wisely! We'll be expanding this functionality over the coming month or two, so let us know what else you'd like to see on the details screen. We've seen some requests from folks regarding managing large amounts of handouts, pages, etc. in one campaign. Or original intent was to offer this sort of functionality so that you can keep each individual campaign relatively small and lightweight, and then "bring your players forward" as you advance through the overall story arc. I'm interested to know if this meets that goal, or if we're off our rocker and you're intending to manage long campaigns/sets of campaigns in a different manner. So let us know your thoughts. Thanks!
Just tested this update out, and I've created a copy of the campaign I'm building - everything transferred over great and I even took the opportunity to give it a proper name, too! On the other hand, I can't seem to get the 'change campaign icon' feature to work (desktop PC: Win 7 64bit - Chrome, Firefox; laptop PC: win Vista 32bit - Chrome, Firefox). On the campaign details screen for both the original campaign and the 'new' copied campaign, I have the mouse pointer over the campaign picture and nothing seems to happen. There are definitely art assets uploaded (55meg or so, mostly card faces) Not that it matters much as I'll be the only one seeing it I suppose, but just thought I'd mention it.
Hm, I will look into that, thanks for the heads-up.
Also, while I'm at it, I know that it's still terribad at choosing a good default campaign image -- I'm working on it :-).
Also whilst we're mentioning today's updates, I've noticed that when someone zooms in or out on a page, the whole FoW is revealed for a short amount of time as it is redrawn. On my desktop the delay is only a split second and only enough time for a brief glimpse, but on my less powerful laptop the delay can be one or two seconds, enough time to notice where things are drawn. In the meantime for me it isn't to much of a problem to relocate any goons to the gm layer and draw black boxes over sensitive areas on the token layer but it might be a problem if, eg, GMs are running a labyrinthine dungeon that players have to escape using wits rather than simply looking at the map.
Also whilst we're mentioning today's updates, I've noticed that when someone zooms in or out on a page, the whole FoW is revealed for a short amount of time as it is redrawn. On my desktop the delay is only a split second and only enough time for a brief glimpse, but on my less powerful laptop the delay can be one or two seconds, enough time to notice where things are drawn. In the meantime for me it isn't to much of a problem to relocate any goons to the gm layer and draw black boxes over sensitive areas on the token layer but it might be a problem if, eg, GMs are running a labyrinthine dungeon that players have to escape using wits rather than simply looking at the map. Thanks for bringing that to my attention. I assume this is on a larger map that's using the new FoW system?
Actually, I figured out what it was. It should be fixed now. (The FoW lagging on zoom issue).
I likewise can't change the image on my campaigns (Ubuntu oneiric, Chromium 18 and FF12)