The campaign I am planning will be set in a fantastic version of medieval Europe in the reign of Pepin the Short. Though I probably won’t care too much about the campaign setting and many D&Disms will be used. The idea is that the PCs will build up their wealth in order to build a stronghold and get involved in the politics of the day. If they manage to get enough power they may even be able to claim the title of Holy Roman Emperor... The ruleset I wish to use is Adventurer Conqueror King, since it supports the kind of campaign I want to run. Characters will start at Adventurer tier , thus they will roll 3d6 in order five times, then choose one of the five sets of rolls as the character’s ability scores, begin with 20,000XP and 16,000gp. I am hoping to get a lot of players, sort of like West Marches. This is to deal with the problems of player attrition and scheduling. Though, since solo adventuring, which just one character and their henchmen is possible so scheduling is less of a problem. I am also hoping to avoid the player parties being glued to the hip by default. Player associations might develop as a part of play, but the default is that the party is an ad hoc thing for the purposes of an adventure.