After further reading I see that Roll20 Upgraded some underling programming, and in doing borked a few of the Character sheets. But not knowing what they changed its making figuring out why The One Ring Character Sheet stopped Underling a Favored Skill. I am not seeing anything that is immediately wrong. example of HTML for the skill awe <tr class="attr-group-skills attr-group-personality"> <td class="attr-skill-wrapper"> <button type="roll" value="/me @{translation_rolls_for} @{translation_awe}.\n/roll 1t[feat] + @{awe}t[@{weary}] > ?{@{translation_target_number}|14}" name="awecheck"></button> <input type="checkbox" name="attr_awe_favoured" value="1"> <label data-i18n="awe">Awe</label> <div class="sheet-hover-info" data-i18n="awe-description">This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.</div> <div class="sheet-dots"> <input type="radio" name="attr_awe" value="0" checked="checked" /><span></span> <input type="radio" name="attr_awe" value="1" /><span></span> <input type="radio" name="attr_awe" value="2" /><span></span> <input type="radio" name="attr_awe" value="3" /><span></span> <input type="radio" name="attr_awe" value="4" /><span></span> <input type="radio" name="attr_awe" value="5" /><span></span> <input type="radio" name="attr_awe" value="6" /><span></span> </div> </td> The CSS: ( I am not seeing anything in the CSS that should cause the skill to not underline and Mark it as a Favored skill) } input[type="text"] { /*width: 100%;*/ } input[type="checkbox"][checked] + input[type="number"], input[type="checkbox"][checked] + input[type="text"], input[type="checkbox"][checked] + label { text-decoration: underline; } .sheet-attribute-favoured label { line-height: 40px; text-align: right !important; display: block !important; margin-top: -25px; } .sheet-attribute-favoured input { border: 2px solid #ddd; width: 40px !important; height: 40px !important; border-radius: 100%; float: none !important; margin-top: -30px; margin-left: -10px; background: white !important; text-align: center; font-size: 18px; } .sheet-group-attrs-skills { width: 100%; } .sheet-group-attrs-skills td { position: relative; padding: 1px 10px; } .sheet-group-attrs-skills input[type=checkbox] { position: absolute; top: 5px; height: 20px; width: 85px; opacity: 0; /*outline: 1px solid red;*/ } .sheet-group-attrs-skills input[type=number] { float: right; } The translation files look to be correct as well, does anyone see something obvious that is breaking the Character sheet?