Looking for 2-3 players interested in playing Vampire : The Masquerade. Players need to be mature, open-minded, respectful, willing to roleplay and interested in a mix of action and intrigue. (Players who are not familiar with the Vampire rules are welcome as well as experienced players) I am available to play on week nights only (tues/wed/thurs from 7pm to midnight or so). I am in the EST time zone (GMT -5). Expect games to range from 3 to 4 hours and happen every other week. I am an experienced DM (mostly for Vampire & DnD), but this will be my first game in English (French is my first language). Looking to go a bit out of my comfort zone with this game, but I don't expect it to be a problem (aside from my accent, my English is pretty good). ----- Setting for the game : It will take place in Milwaukee, in the year 2000. The City is at the center of many problems (and opportunities). The Prince has recently been killed. Anarch gangs control some parts of the city and are in constant conflict amongst themselves and with many of the elders. Werewolves frequently try to enter the city and are barely kept out by a dedicated group of vampires. The Sabbat has an eye on the city and may be willing to take advantage of the internal conflicts to act. The characters can be part of the Camarilla, the Sabbat, an Anarch gang or be Independant (altho they will likely have to pick a side sooner or later). Characters will need to have some kind of common goal to keep them together. This could be anything like: - Being a Sabbat pack trying to take control of the city, - Fighting off the werewolves encroaching on the city, - Trying to ascend to power in the chaos created by the Prince's death, - Beating back the anarch threat, - Fighting off or preventing the Sabbat from gaining a foothold in the city, - Hunting targets for either of the groups at each others' throat, - Simply banding together to have better chances of surviving in such a dangerous context. - Anything else that is a strong enough motivation to keep the group united. Basically, if the group has no common goal, unproductive conflicts may arise and I want to avoid that. (The occasional argument or conflict is fine, but holding a grudge in or out of game is not...) Furthermore, I don't want the players to run off in separate directions at every opportunity. In other words ---> Either be a team player or do not bother joining the game. ----- Only apply if you are comfortable with all of the things mentioned.