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Screen Sharing

The only topic I found related was dead so I'm starting this over. I'm developing a (new) game specifically designed to take place on a dynamically changing map (based on in game events). The map is massive. The only way to handle maps with multplie graphic states or editable maps, is screen sharing. Any thoughts on implementation?
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Gauss
Forum Champion
Could you elaborate on what you mean?
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Pat S.
Forum Champion
Sheet Author
Are you talking about multiple screens on one computer? That is based off your operating system. If you are talking about having multiple screens with a tab on each screen being fullscreened then I think still think it is more based on your operating system. Other than that I also don't have a clue about what you mean. Can you give a link to the topic you found? That will help anyone understand what you are meaning also.
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Edited 1392797764
yeah I should have given an example. In Google hangouts for instance, there's a screen sharing function. it would be good if roll 20 could offer that too. anything that could integrate the shared screen with roll20 functions like tokens would be amazing. something like the roll20 overlay with the screen your sharing?. On one monitor you run the screen your sharing, and in the roll20 window it displays.
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Gauss
Forum Champion
You can run Roll20 through Google Hangouts and thus do your hangouts Screen Sharing function.
Cool, yeah, that part I know. Not having a problem, just thinking through a suggestion. My suggestion is that you consider the bandwidth savings (if any,) the shift to client side storage, and the added value of providing a system which streams a game runners content into a view window placed underneath transparent layers which constitute the roll20 interface. Currently, you are providing storage space into the library. Each map tile must be uploaded and then displayed on a fixed layer as part of the roll20 system. This presents grid alignment functionality, and necessitates cloud storage per member. If however you placed a streaming embedded layer at the bottom, then layered transparent roll20 functionality over it, you would be streaming from the client and utilizing the same bandwidth levels as something like twitchtv or riot stream. (which may be too costly.I dont know.) Game masters would be able to use robust graphics programs outside roll20, then embed them in a streaming layer, scrolling over them in work windows, while players see streamed versions. Just a suggestion I thought you might want to consider if you haven't already. Obviously bandwidth costs money, if thats the obstacle then telling people to use google hangouts is the solution. Additionally, have you considered creating a product that exists client side, selling that product, then integrating it with google hangouts in a partnership with google that basically allows hangouts to stream that client side application?
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Gauss
Forum Champion
I am just a Moderator, not a Developer. I do not (usually) comment on the viability of suggestions. My job is to help users use Roll20 and to clarify any issues that you may have. In this particular case I was trying to understand your suggestion. In any case, I don't know what the Devs have considered or not considered in this regard. :)