Okay, first the game questions 1) I know that last game session was not a 'master piece of role playing' being (in a large part) a combat. Still, any feedback would be appreciated if there are suggestions to be offered. 2) How much time should pass between sessions? As a rule of thumb, I mean. If a 'battle royal' spans two game sessions days or weeks can not pass between them. I prefer to run games that are serial, meaning that the following game session takes place right after the previous one. It worked for the Incredibles. There were like 14 years between movies and the sequel took place right after the first. If we go that rout we it will take us about a year and a half to work through a month of game time. I'm okay with this if it is okay with everyone else. And now onto game news: I know that the group was doing some research into the 'killer' robot, painter robot(?), and I have news that stems from that article of inquiry. By analyzing the robot parts the craftsmanship belongs to a Doctor Samuel Levy. There is no doubt he built it, he might as well have signed the hull plates. Doctor Levy is a classic mad scientist type. He builds weapons and devices for anyone who meets his price. He is known to live and work in the wilds of South Africa but he sells his wares on the world market so they turn up everywhere. Levy's motivations are Fame and Fortune, and to fund his own private research and experimentation, whatever they may be. Before I go I also feel the need to mention that there is a good-guy weapon and gadget designer who also has a full danger room that can be rented for workouts, special events, and birthday parties. Doctor McQuark's Super Hero Supply Shop and Gymnasium is the name of the place and Doctor Elias McQuark is the name of the man. He is a genius' genius and has a brilliant staff. The problem is he is also mad as a hatter. McQuark will not build lethal weapons, period. If you saw the movie Mystery Men McQuark's attitude and work ethic is very much like Doctor Heller, the guy who made the shrink-wrap gun and the canned tornado.