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Send a caompaign to another user

Hi there, I'm encountering an issue. I'm trying to set up a warhammer 40k (tabletop wargame) community, but for everyone to be able to play, I would need everyone to have a copy of the campaign we use to play. Right now I have to ask the players that wants to play to join my campaign, then name them both GM, and then they can come and play whenever they want. It also means I have to have like 10 copies of the same campaign, one for each battle that is planned. It's really not practical. So here's the question : how can I send or copy my campaign to other players ? Thanks in advance.
Here's the answer: You can't. Simply not possible; the Dev's have stated clearly that this won't be available, as it leads to too much possibility of copyright infringement. Sorry.
Alright, well that's a pain. Thanks for the answer anyway. Though I have to wonder what the relation between sending your campaign to other players and copyright infringement ? The tokens and map we use are mostly just free to use, are they not ? And the ones that were paid for could be just deleted when sending the campaign.
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I am also wondering about the copyright point. You would have the same problem, if you don't share your campaign and use it for your own. No difference for me. But I am no expert for copyright I have to admit. I am playing in a big german online community Pen and Paper RPGs, and it would be nice, to share things (like Frameworks on Maptools or Fantasy Grounds). Excuse my english... It might be rusted in a bit I guess. :) One question: what are these Modules for? Aren't that no Frameworks? On the marketplace i have seen one for purchase.
Modules are in essence a complete campaign that can be purchased (or put on offer for free) through the Roll20 Marketplace. If you've got a great idea for a module and have the rights to all of the content within them, you can consider becoming a content creator and offering your work on the Marketplace.
Thank you.
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GiGs
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Thomas P. said: I am also wondering about the copyright point. You would have the same problem, if you don't share your campaign and use it for your own. No difference for me. But I am no expert for copyright I have to admit. I am playing in a big german online community Pen and Paper RPGs, and it would be nice, to share things (like Frameworks on Maptools or Fantasy Grounds). You're right. The copyright argument doesn't hold water to me (especially since they have created a tool which allows transfer of most assets that's only available to you if you're a mentor). But they are pretty firm about not changing, sadly.
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Gauss
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GG, the tool to transfer assets is only between campaigns that you own. You cannot use it to transfer elements from campaigns you do not own.
G G said: Thomas P. said: I am also wondering about the copyright point. You would have the same problem, if you don't share your campaign and use it for your own. No difference for me. But I am no expert for copyright I have to admit. I am playing in a big german online community Pen and Paper RPGs, and it would be nice, to share things (like Frameworks on Maptools or Fantasy Grounds). You're right. The copyright argument doesn't hold water to me (especially since they have created a tool which allows transfer of most assets that's only available to you if you're a mentor). But they are pretty firm about not changing, sadly. My understanding is that using copyrighted materials in your own games falls under fair use policies, you've perchased it so you can use it. Same goes for using the transmognifier which I believe can only be used to transfer items between games that you start so it would still be for your personal use and therefore fall under fair use again. If you could transfer whole campaigns over to others then that would be distribution and be in violation of copyright laws. Say if you copied in all of the materials for a prewritten adventure and just started giving the game away to others, that would taking money from the developers. If you charged on the side for this action you would then be able directly gain from others work. Theres also no feasible way to check every piece of art or handout to confirm that its not copyrighted.
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cursingbulldog said: G G said: You're right. The copyright argument doesn't hold water to me (especially since they have created a tool which allows transfer of most assets that's only available to you if you're a mentor). But they are pretty firm about not changing, sadly. My understanding is that using copyrighted materials in your own games falls under fair use policies, you've perchased it so you can use it. Same goes for using the transmognifier which I believe can only be used to transfer items between games that you start so it would still be for your personal use and therefore fall under fair use again. If you could transfer whole campaigns over to others then that would be distribution and be in violation of copyright laws. Say if you copied in all of the materials for a prewritten adventure and just started giving the game away to others, that would taking money from the developers. If you charged on the side for this action you would then be able directly gain from others work. Theres also no feasible way to check every piece of art or handout to confirm that its not copyrighted. Fears about piracy tends to make content distributors irrational and harm their own best interests. What you say is highly debatable (and using a particular example that can never happen with the limited tools available in roll20), but there's little point debating it here since it won't lead to a change. Gauss: good point, I forgot about that.