Our group wants to play a politics-based game. We're not using any system for the game*, It's all up to the GM to bring this world to life. We don't use dice, if you want to persuade someone you have to actually do it :) (without rolling any dice) The GM will direct, and steer the whole story. The game is not supposed to be only a fun RPG game, but also a recourse for learning negotations, persuasion, diplomacy, strategy etc. We're not using any system for the game*- unless we bring large scale strategy into the mix, than we'll use a ready made system used for mass combat