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I'm have my game drag With dynamic lighting on.

It's bogging down my computer. What do I do to fix this?
What tools did you use to draw your dynamic lighting? For instance, using the polygon tool to draw lines is generally much less resource intensive than using the freehand tool. Also, if your chat log has gotten rather long that can affect performance. Archiving any currently unused map pages, journals, and handouts can also improve speed.
How many maps is to many? what size of map should I stick to? use both poly and freehand, which should I use? Pulling 20meg Internet, is this enough? is this a pouter problem maybe?
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Edited 1392838800
Gauss
Forum Champion
Will , never use freehand on the Dynamic Lighting layer. It is a resource hog. If you would like send me a join link and I can come take a look at your setup to see what may be lagging you.