
Game is every Tuesday morning at 11am EST and every other Sunday morning 8am EST. Campaign theme song: <a href="https://soundcloud.com/tobiaslilja/there-is-no-other-degenesis-trailer-mi" rel="nofollow">https://soundcloud.com/tobiaslilja/there-is-no-other-degenesis-trailer-mi</a> Exploration and delving with sandboxy player driven goals instead of a structured narrative and modern adventure railroadiness? It's essentially a hexcrawl with established landmarks (towns and important locations) and there is some random rolling to find what's in a hex which then becomes a fixed detail. There is no set story for the player characters beside what they bring to the table (that is co-authored by me to fit the setting). So once you have a character idea in mind run it by me and then we'll hash out how your character fits in and how they're going to go about fulfilling that goal. High character mortality? Stables with multiple characters? I don't really bother with CR so it's entirely on the party to gauge whether they want to tackle or flee from an encounter. There is a folder dubbed Recruiter's Caravan with character sheets set so anyone can grab one and start a new character. In case of sudden character death. Groups having different party composition from adventure to adventure? Characters in the group of differing levels? That's entirely dependent on the players. It's my first time opening one of my games to the public. So as per West Marches it's meant for pick up and play. So be sure to make a back up character in case you can't make one day but can the other. Lots of in-character, out of session, RPing, planning, swapping stories and notes, etc? So far there hasn't been a lot of in-character out of session RPing but there has been a lot of out of session brainstorming for character's backstory implementation. Will we need to make all sessions on both days, or will it be rotating groups based on player availability? (Sunday would be hard to impossible for me) No you don't need to make both dates. I have it set for two different player groups. Is the DM a native English speaker? I am a U.S. English speaker. How much homebrew and houserules will be in play? There is homebrew all over the damn place. Just run whatever homebrew you're interested in and I'll see if it's to my liking. Where on the scale will it be between impartial rules and dierolls / diefudging and the rulings of DM fiat? I rarely fudge my dierolls but I do enjoy rule of cool or smarts.