
Is there a way to do either a global damage modifier or some kind of macro that will roll a d20 whenever a character casts a spell? This is for use to determine a wild magic surge in 5th edition while my players travel through an area which has a chance for a wild magic surge to ocurr. To take it even a step farther, is there a way one could have a secondary roll occur (d100) if the result of the d20 roll is a 1?