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Mystic Empyrean - Golem Rising (Looking for players!)

After a good deal of time and some health self-debate I'v finally reached the conclusion that the time is ripe to attempt to gather a group of people together to start a campaign using a system which sadly seems to have flown by night, Mystic Empyrean. How ever, with the game being not-so-well-known, it may be for the best to attempt to sell the concept so every person interested would have a good idea of what they're getting into. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The system its self is incredibly narrative driven, having only the barest of stats - which really only dictate what your skills will be - and using a series of nine kinds of cards to resolve conflicts. On its face Mystic Empyrean seems something like Nobilis, the characters taking the role of what are essentially extremely lesser gods and having fewer issues than most with mundane injuries (etc.), as well as offering any form of flavor text to the character in their appearance. Unlike other role playing games Mystic Empyrean does not work on an experience or level system, but instead each player is judged by how they role played their character. Character sheets are passed around or voted on and the owner fills in points towards the emotion or mannerism they exhibited during game play , these points giving certain skills increased power and effect or allowing the player to develop new abilities. The system really does reward good role play in a tangible manner and is easier than some of the more mathematical min-maxing systems to grasp. As well as this, the system has a town-bicycle feel as each player in the campaign is permitted, to the discretion of the standing GM, to create both characters and areas for the players to interact with. The title of GM is subsequently passed around the group either between sessions or campaigns to allow each player a turn to create their own story; or not to, as it is not mandatory that each player does so. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------All of this being said and with the preface in mind, i am now looking for players interested in playing such a game, having read through the rulebook i would have no issue taking the first campaign so as to allow everyone to become acquainted with the system (indeed, i would rather prefer it!). The core book can be purchased as a PDF for fifteen dollars USD at <a href="http://rpg.drivethrustuff.com/product/97706/Mystic" rel="nofollow">http://rpg.drivethrustuff.com/product/97706/Mystic</a>... How ever, i am able to provide character sheets etc which are absolutely required to play the game. (as you would in a normal P&P game) Though i do absolutley suggest dropping the money to pick up the PDF, as the illustrations are excellent and their's a very large amount of information and assistance for building campaigns, npcs, items and encounters in general. The initial campaign is planned to take place in a Thaumalogical society of the early ninteen-hundreds, though character descriptions are not required to fit the theme. Indeed its' encouraged by the game to have very unique characters in both power and aesthetic and is subsequently planned for. I recognise this is very little information to go off of in regard to what is involved or planned, but many a good adventure has been launched which was, more or less, unknown to the majority of participants - how ever, i am more than happy to divulge at request. Times and dates will be determined when a favorable group of player is gathered - myself only having two classes in college to contend with having an extremely malleable schedule. The singular caviote which i almost-require, though not entirly, is some form of microphone or voice application as action descriptions can become wordy and it can be hard to keep up with the chronology of text.
I'm kind of interested in the Mystic Empyrean system though because its so bare in terms of statistics, I'm a bit wary of such a system. Especially when you've explained how characters level up. Still, I guess I could give it a try.
goatman92 said: I'm kind of interested in the Mystic Empyrean system though because its so bare in terms of statistics, I'm a bit wary of such a system. Especially when you've explained how characters level up. Still, I guess I could give it a try. Don't worry, i'm sure we'll be gentle :p Being so narrativly driven it wouldn't do for people to attempt to direct your character in a manner you're not comfortable with, it'd probably be appropriate to have the players come to an agreement on how the character was played, with the owner having a slightly more weighted opinion than the periferal players.
I was actually not familiar with Mystic Empyrean until I read this thread. I may be interested in playing after taking a look at the corebook, but it would depend on the date. I'm GMT+0. I have a game going on on Sunday evening (starting at around 6:00pm up to 10:00pm), and I'm also building a Numenera campaign, that will probably be played weekly on fridays. Saturdays are really hard, and the remaining days I'm only able to play after around 8:00 - 8:30 pm.
Rui G. said: I was actually not familiar with Mystic Empyrean until I read this thread. I may be interested in playing after taking a look at the corebook, but it would depend on the date. I'm GMT+0. I have a game going on on Sunday evening (starting at around 6:00pm up to 10:00pm), and I'm also building a Numenera campaign, that will probably be played weekly on fridays. Saturdays are really hard, and the remaining days I'm only able to play after around 8:00 - 8:30 pm. We'll see what's possible with everyone when we gather a group large enough to play properly, but i'm willing to bet we can do something on a Wednesday or Thursday after 8:00PM, I know we've got at least one person strapped in, though he/she hasn't spoken on their probable times as of yet. I'm not sure if Goatman92 is intending to join us or if they're a grazing along the fence at the moment, in any case i'd like to get a group of four or five people, my self included, before starting the campaign. Personally i'm on EST and am only really unavailable Tuesday from 6:30-9:30 PM and Wednesday from 10:00-12:50 PM, all other times are totally maluable for me personally.
Well, I've been looking through the Corebook, and it actually sounds pretty awesome. The character creation is very interesting and I really enjoy the way characters will develop in accordance to the way they react to different situations. Going through creating a character right now, to see if I get it right :)
Edible is the most powerful of skills, yes! :I
Wat?
This game sounds utterly bizarre in all the right ways. I would love to participate. I'm at GMT+1; available on Sundays, which conflicts with another player, and Thursdays, which hopefully don't.
It's one of the Traits that basiclly turns you into a very large piece of delicious bread :p
Iroel Q. said: This game sounds utterly bizarre in all the right ways. I would love to participate. I'm at GMT+1; available on Sundays, which conflicts with another player, and Thursdays, which hopefully don't. I'd love to have you! :3 We're up to four possible players now, which is just about perfect. Thursday might end up being our day, but we'll all have to get together to confirm whether this would be reasonable or not.
Btw, could you make the character sheets available somehow?
hey ive never played anything and would like to learn if youd have me
Rui G. said: Btw, could you make the character sheets available somehow? Sorry, i was sleeping! i've got the character-sheets ready to send out, though i'm unsure of how to send files through Roll20. i'll E-mail them or send them through skype if you add me. nick s. said: hey ive never played anything and would like to learn if youd have me I'm thinking we can squeeze in one more person for this campaign, but you'll have to be the last. I'll see how it works for a month or two and see if i can put together a second game, seeing as i've got so much free time one my hands.
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I've put together my own characters sheet if anyone wants an example, i'v used photoshop to edit the image together and can do the same for anyone lacking an image-program, though even Paint aught to suffice :p Remember, your initial traits are all going to be Emerging, meaning you get seven points in each, then put a point in the Anima pool for your personal balance!
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I actually though that they were Superficial and would go down to Emerging if we lost any points :p
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Rui G. said: I actually though that they were Superficial and would go down to Emerging if we lost any points :p When you fill the emerging gauge it's considered superficial, and so on as it goes up, so seven points in Emerging makes it superficial, seven points in Superficial makes it deep and seven points in Deep makes it All Consuming. Edit: I'm gonna let everyone have one Minor Wonder, so long as it does mundane damage, if it's a weapon :o
thanks ive never played d&d so ill probable suck
nick s. said: thanks ive never played d&d so ill probable suck Well, it's not D&D, and you litteraly just posted right as i messaged you :p
I tend to be of the opinion that not having played D&D is a favourable thing when learning new systems. I've created a character; I'm not sure where you want me to send a sheet. For my minor wonder, would you accept a werecoat made of the feathered hide of a Grey Crowned Crane?
Iroel Q. said: I tend to be of the opinion that not having played D&D is a favourable thing when learning new systems. I've created a character; I'm not sure where you want me to send a sheet. For my minor wonder, would you accept a werecoat made of the feathered hide of a Grey Crowned Crane? I would indeed appreciate your character sheet, and i don't see why not, so long as you're not doing fantastical damage etc.
So, given that things appear to be slowly sliding into place, perhaps now would be a good time to set up a campaign with some forums, in order for us players to get to know each other 'n all? I figure, what with ME being a rather story-heavy game 'n all, it'd be better to get it done sooner than later. It'd also make it somewhat easier to resolve the matter of scheduling.
I was actually considering us all either doing it with the Roll20 voice chat system or over Skype, as it'd be way easier to understand when things are happening than if it were all text.
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We can use Skype for chat but you can create a campaign page, so we can discuss stuff in the forums there, instead of using this post, or constantly PM'ing :)
What Rui said. But yes, the first thread there should probably be for exchanging Skype details; I do agree about this making things easier to sort out.
Whelp, a spot opened up for next weeks game, one of the players decided to drop out for personal reasons, so if anyone's interested we're more than happy to have you :3
No, I didn't drop due to personal reasons; I dropped due to misogyny on your end. Please don't twist words; false advertisement is just an annoyance to deal with.
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Iroel Q. said: No, I didn't drop due to personal reasons; I dropped due to misogyny on your end. Please don't twist words; false advertisement is just an annoyance to deal with. Reported, next time don't lie and don't attempt to assassinate other peoples character. Just so you know, it's against the Roll20 rules.
Mark D. said: Iroel Q. said: No, I didn't drop due to personal reasons; I dropped due to misogyny on your end. Please don't twist words; false advertisement is just an annoyance to deal with. Reported, next time don't lie and don't attempt to assassinate other peoples character. Just so you know, it's against the Roll20 rules. So is saying, "I told on you."