I am developing a homebrew class and need someone to double check and see if these two abilities are fair and playable. I am open to suggestions in changing them and I can explain anything that is not clear. Chaotic
casting: A
Chaos Magician, when casting a spell, selects a spells from all Chaotic Casting
lists that they have earned* (maximum 4[2 from each list]). Each of the spells
is assigned to a number 2-5 and the Chaos Mage rolls 1D6 to determine which
spell is being used before declaring targets. If the die lands on 1 or 6 the
caster takes 1d6 damage**. For every 5 levels gained as a chaos magician the
damage is increased by 1D6**. Any spell on the chaotic casting list cannot be
on the normal spell list. If no targets are available, the spell simply
dissipates.
*: The Chaotic Casting spell list levels
up at a different rate than the normal Chaos magician spells. A Chaos
magician who’s class level is 1-5 has access to Level 1 Chaotic Casting Spells
and gains an additional level for every 5 Chaos magician levels gained. (10,15,
and 20)
**:
If a Chaos magician has the chaotic mind feat then the following goes into
effect: If the die lands on 1 then the caster takes 1D6 damage and if the die
lands on 6 the caster gains up to 1D6 health. (example: if caster’s max is 15
and he/she has 13 HP when they roll six, then only 2 HP is gained.) An
additional 1D6 is added for every 5 levels gained as a Chaos magician. Special: Due to the
undisciplined nature of Chaotic Casting, Chaos Mages ignore any chance of
Arcane Spell Failure unless they are wearing heavy armor or wielding a shield.
A Chaos Magician who does not use Chaotic Casting may select their spells
normally from the Chaos magician spell list, but do not ignore Arcane Spell
Failure when casting them. All spells on the chaotic spell list do not use up a
chaos magician’s spell limit but causes the Chaos magician to be fatuged for 1D6 minutes and a Chaos magician cannot use any spells while fatigued.
Special continued: If a spell is
cast using the Chaotic Casting ability then the target must win a contest roll
against the Chaos magician using either their charisma mod OR wisdom mod VS. the
Chaos magicians charisma mod. (For example if the
target [inanimate or living] rolls a DC of 10 with a charisma mod of +2
OR a wisdom mod of +2 and the Chaos magician rolls a DC of 5 with a charisma mod of +4
then the spell has been successfully resisted
and has no effect on the target)
Unpredictable: When using an
improvised weapon a Chaos magician does not take the normal -4 penalty and
damage dealt by the improvised weapon is increased by 1D4