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Dynamic Lighting (Dim Vision)

1535091340

Edited 1535091377
Is there any way to make Dim Vision, dimmer?  I feel like it's just way to bright for some reason.  I mean in a weird way I hate how everyone and their grandmothers turtle has dark vision in DND 5e, is there anything cool I can do with the vision to make it a little worse off? Also I read somewhere on here that someone had an API to hinder vision as characters lost life anyone have any idea what that is?
1535109683

Edited 1535109909
GM Michael
API Scripter
The way I handle Darkvision is just to set the token's private light emission to -5/<Darkvision range> so they only "emit" dim light.  It's hardly perfect since I can't make it monochrome, but it works well enough.  If you really wanted to, you could limit their FoV, but there's not really an API solution here.  If you really want an area darker, you can make an "aura rock" which is just a token that looks like something innocuous like a rock. Then, give it an enormous gray aura. As for a script the reduces sight range with health, that would be possible, but I've never heard of it.
1535122240
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I believe you can set that negative value even more negative, so that the "start" part of the dim gradient is even farther past the beginning point. (i.e., you get more of the dim part of the gradient showing.)
I'll give that a try I usually set it to 1, I didn't realize you could go into negative.
The problem with negative values is that it bugs out for some people with other browsers. A Vivaldi user in my group for example couldn't see anything with a negative light value. I feel you. This is actually one of my biggest problems right now. There really need to be more light levels.
1535551480
The Aaron
Pro
API Scripter
SoulCake said: A Vivaldi user in my group... Vivaldi isn't a supported browser.  Your player might need to swap to Chrome or Firefox.