
Trying to use terrain generator to make dynamic maps for random encounters. You know, so each forest looks unique and what not. I keep running into an issue where some things spawned in by the SpawnTrees command are, for whatever reason, spawning behind the terrain generated by the FillBG command. Anyone know what might cause this issue? I know I could manually go through and fix this issue, but that's tedious and kinda defeats the purpose of using a random terrain generator in the first place.
Follow-up question: Is there a way to dictate whether an object spawned in will appear in front of or behind another object? I would prefer for things like rocks/bushes, for example, to appear in front of the actual terrain but behind trees.