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RTS Crashed again?

I was playing a campaign I had joined as a player and a little before 9:40est I got a red tag saying my connection had been interrupted.  This is the same tag as the one from last nights big crash and I was wondering if anyone else was getting this and if it was happening again or if it's just me this time.
I'm getting the same thing, it looks like the servers went down again. 
mine is down
Seems like it's down.  I just lost connection as well and popped on the forums for more info.  At least we hadn't started playing yet ^_^;
Me too...
1361155354
IsItMyTurnYet
Marketplace Creator
Same thing for me atm...in the middle on an encounter.. :|
Looks like Firebase is down, as per&nbsp;<a href="http://status.roll20.net/" rel="nofollow">http://status.roll20.net/</a> <a href="http://app.roll20.net/forum/post/66884/a-note-on-last-nights-downtime" rel="nofollow">http://app.roll20.net/forum/post/66884/a-note-on-last-nights-downtime</a>
Happening here. We just got dc'd.
Well at least it's not just me.&nbsp; The dealt with the RTS pretty quickly last time so they probably didn't patch the thing completely.&nbsp; I'm sure the games will be okay in at least an hour.
One more for "yay it's not just me... wait... boo! &nbsp;It's not just me!"
Anyone know what the webpage is to check the status of the down server? It was linked to in the red box but I closed it and can't get back.
Yep, down. :( <a href="http://status.roll20.net/581529" rel="nofollow">http://status.roll20.net/581529</a>
Thanks!
Same thing happened to our game as well, at about 9:38-9:40pm.
Anyone who was on last night...how long did it take for the server to go back up?
Well I don't think anyone would mind if the devs took a more permanent fix to this by announcing a down time and scouting out for the problem instead of us all yelling at them to hurry up and rushing them.&nbsp; I wouldn't mind missing one session in regards to missing a few more because of hasty fixes.
Indeed. &nbsp;I've seen a couple mod-deleted comments just in the past few minutes, I assume from frustrated players. &nbsp;Right now is the time to chill, let them spend a day or so fixing things up. &nbsp;Continuing to stress things and dealing with quick patches may only make things worse in the long run.
Tonight was my groups first game it took 2 weeks to schedule. We got 20 minutes in and then a crash. &nbsp;Lets just say it wasn't a good first impression for some of the guys. Ugh
Here's hoping it comes back online soon...My players are pretty upset atm. =/ Good luck fixing things Devs!
Ayutashi said: Indeed. &nbsp;I've seen a couple mod-deleted comments just in the past few minutes, I assume from frustrated players. &nbsp;Right now is the time to chill, let them spend a day or so fixing things up. &nbsp;Continuing to stress things and dealing with quick patches may only make things worse in the long run. For what it's worth, if you happen to accidently double post or make a post in the wrong thread and delete it yourself, the message is "This post has been deleted by the author or a moderator." ;)
It should be coming back up right now. If you're trying to get in, just try to load in once -- mashing reload only makes it take longer :-)
Chris Gutzeit said: Ayutashi said: Indeed. &nbsp;I've seen a couple mod-deleted comments just in the past few minutes, I assume from frustrated players. &nbsp;Right now is the time to chill, let them spend a day or so fixing things up. &nbsp;Continuing to stress things and dealing with quick patches may only make things worse in the long run. For what it's worth, if you happen to accidently double post or make a post in the wrong thread and delete it yourself, the message is "This post has been deleted by the author or a moderator." ;) Ah, really? &nbsp;Seems about right then. &nbsp;x3 &nbsp;I'm a bit green to the forums here, but with the service down and nothing better to do at the moment... heheh, sorry for the trouble then. At any rate, I do hope Firebase fixes things up properly for roll20. &nbsp;It's a great app, and the devs don't need negative flak from things beyond &nbsp;their control :\
Riley D. said: It should be coming back up right now. If you're trying to get in, just try to load in once -- mashing reload only makes it take longer :-) I'm sorry, this must be all my fault, I think I crashed the system when I loaded two campaigns at once.
lolol ya the system dosnt seem to like that
It should be back up completely now. Please let us know if you're still not able to get in-game.
David C. said: Riley D. said: It should be coming back up right now. If you're trying to get in, just try to load in once -- mashing reload only makes it take longer :-) I'm sorry, this must be all my fault, I think I crashed the system when I loaded two campaigns at once. I doubt that's a huge deal? &nbsp;Besides, I've launched my own campaign aside another one (mostly for chat purposes) and it's made little difference in performance on my end, so I doubt it matters much to Firebase in that sense.
Ayutashi said: David C. said: Riley D. said: It should be coming back up right now. If you're trying to get in, just try to load in once -- mashing reload only makes it take longer :-) I'm sorry, this must be all my fault, I think I crashed the system when I loaded two campaigns at once. I doubt that's a huge deal? &nbsp;Besides, I've launched my own campaign aside another one (mostly for chat purposes) and it's made little difference in performance on my end, so I doubt it matters much to Firebase in that sense. It was a joke poking fun at the crashing RTS.&nbsp; It's just more of a friendly jab at the devs who are doing more work then me.
Basically there's a lock/queue for getting back in while caches are warmed up. So if you load in, then mash reload before you're in, you just bumped yourself to the back of the queue. So it's just something to keep in mind :-)
Final followup on this (closing the thread):&nbsp;<a href="http://app.roll20.net/forum/post/67423/followup-on-downtime-tonight-2-slash-17/#post-67423" rel="nofollow">http://app.roll20.net/forum/post/67423/followup-on-downtime-tonight-2-slash-17/#post-67423</a>