Agreed with the above: Devin Night's tokens are top-down 'realistic' tokens, which I prefer. A lot of others like the round-bordered image tokens. It depends on what you're going for as a GM. Gabriel Pickard's mapping is excellent, I've been using some of his free tilesets for a very long time and am quite happy with them. I'd also like to recommend Meditating Munky. He has a lot of good tilesets and completed maps for sale. I'd suggest either buying just a few sets, ones you know you're going to use, and adding more later. Of course, you can also add your own assets into the game, and there's a lot of free and "free" stuff on the internet! Spend time playing with the tools available. There's a LOT of them, and you can just use what you like and ignore the rest. I've seen games where the GM doesn't even bother with maps, just puts up an image that evokes the feel of the scene, such as a tavern or a battlefield. Some GMs will use a map and simple tokens. Some will use complex maps and highly automated tokens. It's all about how much you want to do as a GM, I guess. As a PRO subscriber, look into API scripts and the Transmogrifier. There's a guy here, TheAardvark or something, who writes some good API stuff. Wonder if he's still active, and how many hours he may have played? As for myself, I use maps, tokens, and all kinds of weird stuff to almost fully automate my games. Makes it easy for new players to join, and experienced players have lots of options. If you'd like to take a look at my setup, chat about R20 and gaming stuff, or just ask questions, send me a PM. -Barth, owner and bartender of The Color Animal Inn