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Saw this post.... What about a HUD pane?

1393297966
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
<a href="https://app.roll20.net/forum/post/673669/roll-and-" rel="nofollow">https://app.roll20.net/forum/post/673669/roll-and-</a>... And HB's response. What would be nice... is the ability to make a HUD. You just need a pane where API can send a /direct chat and it doesn't scroll or scrolling could be controlled.
1393301334
Konrad J.
Pro
API Scripter
I had an idea similar to this for just logging all the data you might need while testing a script. I was just going to use a text box, but I see where you are going with this. You could make something really nice.
1393322898
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
If you consider what is being done withe the Custom Power Cards Script... And just think of what that could be as a API driven campaign HUD.. * Distance to nearest MOB. * Party HPs * Number rounds played * Critics system information you need but hate to ask.... detect secret doors Or whatever the user thinks of. We just need Riley to give us a bit of canvas space... Or an HTML layer.... then anything can be done.
1393323548
Alex L.
Pro
Sheet Author
Stephen S. said: If you consider what is being done withe the Custom Power Cards Script... And just think of what that could be as a API driven campaign HUD.. * Distance to nearest MOB. * Party HPs * Number rounds played * Critics system information you need but hate to ask.... detect secret doors Or whatever the user thinks of. We just need Riley to give us a bit of canvas space... Or an HTML layer.... then anything can be done. Its far more complicated than that, you wouldnt want to just be able to /Direct to the screen, it would have the same problem as using the token gmnotes as a UI, you have to send all the HTML every single time there is an update.
1393327850
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
But you are doing that anyhow. Any time anything is done in game... move a token, update hit points, whatever... you are sending that information. This would just be presenting that same information differently. If I change my player avatar color you see it... the data is already being sent. Right?
1393343532
Alex L.
Pro
Sheet Author
Stephen S. said: But you are doing that anyhow. Any time anything is done in game... move a token, update hit points, whatever... you are sending that information. This would just be presenting that same information differently. If I change my player avatar color you see it... the data is already being sent. Right? No you get updates, every time something changes you just get sent the change, If you had a /direct that just went to a part of the screen you would have to send all the HTML for that UI every time you change. To have a working,efficient UI we would need to be able to send the same sort of updates.