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[LFP] Mondays 5e Rappan Athuk, Dungeon of Graves (Old School Dungeon Crawl), 18+, 9/10/2018 6pm PST

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I'm looking to run 6 adventurers through Rappan Athuk.  I will let the text speak for itself: "Once upon a time, there was an idea — an idea formulated by Gary Gygax and Dave Arneson got together in 1974 and published in a little paperback book set (maybe you’re heard of it?), including a little tome called Underworld Adventures. The idea was simple: it is a lot of fun to go into a dungeon and kill evil monsters. Why is the dungeon there? No one knows. Why do the monsters usually fight rather than talk? We aren’t really sure. Why are there 16 trolls in a cave with a jug of alchemy? No one cares... This adventure pays homage to that original idea. True, there are opportunities for role-playing, but most of this adventure is dedicated to “roll playing.” Hopefully, while exploring the halls of Rappan Athuk, you will recall the thrill of discovery, the terror in your heart when you fought your first skeleton, the joy of rolling your first natural 20 and the despair you felt when that 1 came up for your poison saving throw. This adventure, Rappan Athuk V, is nothing more and nothing less than a good, old–fashioned, dungeon crawl updated for the Fifth Edition of the world most popular roleplaying game." This is a dungeon is so difficult that the last level was merely written as an exercise  to see what craziness Bill Webb could slip past his editors. It is not meant to be gotten to, let alone defeated. This is the bastion of Orcus after all, it would be silly if victory was to be expected.   There will be a few strange things I will be doing as DM to facilitate and respect the raw power that is Rappan Athuk. Character levels 1-2: you will create a character using just the Core Rulebook (no feats) using the standard array. During this time you will learn some of the back story and find out some rumors (could be true could be false). These two sessions will basically be for us to learn about how each player plays the game and how my rulings go. (Each session should level you up. So one session will be played at level 1. The next session will be played at level 2, and that one will advance you to level 3.) Once level 3 hits we will start to diverge from a standard campaign. Here each player will make 3 PCs. Each PC will have his or her own items. Will gain experience separately from your other characters. And at the start of each session you will pick which character you want to play as. Magic Items: As a general rule, magic items will essentially be bounded to specific characters. (So you will not be able to use you loot as a library, each character will get and keep their own stuff). Once a character dies, it is likely that their magic items will be destroyed in the process (so death can not be used to move magic items around).  Death:  Typically pretty permanent, but resurrections may occur. Once the encounter is over and the party is in a safe space you will simply bring in one of your other two characters. If all your characters die, then you play as another player's character, determines by random if nobody offers up one of their backups.  Magic Spells:  Assume anything above spell level 6 will not be readily available. And assume these spells will have backlash or repercussions. They are powerful and dangerous spells and cannot easily be wielded by humans and demi-humans.  Character Experience:  Will be gained by spending gold with small amounts given for well roleplayed events. But the majority will be about gaining and spending loot. You don't have to kill things just get their loot (easy, eh?). I'll have to look at 5e experience tables, but the current plan is to make 1gp = 1 experience point. If this is causing characters to level up too slow or too fast then it will be adjusted.  Player Experience:  New players welcome. I have only DM'd 5e twice but do have lots of experience with Pathfinder. One word of caution, this will probably be a different experience than what you've seen in Youtube and Twitch. You will have to play intelligently and know when to run away. And sometimes you'll just die to a particularly deadly trap in a rather unfair manner. Pace of Play:  I imagine will be pretty swift. Gone is the arguing about whether you can trust the drunken homeless man's ramblings. Gone is the listening to political events. And instead it is replaced with simple straightforward (just kidding, Rappan Athuk is extremely winding) dungeon crawling. Yes you can make friends. Yes you can choose which stairs to go down next. But you know the motivation: sweet treasure.  WTF No Feats and No Supplemental Material?:  Yeah, I like the classics. This rule only initially constricts the characters and the ability to customize. Bonuses outside of class features can be gained by completing quests and reaching milestones. Roleplaying, if you will. Want some bonus? Well maybe pleasing a god will help with that. Want to recover more hp during a short rest? Maybe there is an alchemist who has an experimental potion that will help with that (that may or may not have have side effects). Want to breathe fire? Take a dragon's firebox and experimentally attach it into your neck. It might even last an entire session.   We will be using Roll20 for communication and using Discord as a backup. I will not be on video because the focus is on the dungeon and not the DM. You may use video if you wish (it helps me with knowing who is talking). I'll also set up a Discord to let the group communicate outside of each session.  To Apply:  Respond here with a bit about yourself and a vague concept of what 3 characters you will be bringing. It is assumed all PCs will be friendly to each other and there will be no PvP (until somebody gets mind controlled.) Provide a few sentences for each character to give their background and goals.   Edit1: Remember, don't go in the well! Edit2: Character Creation rules have changed . We will be following the Adventure League rule where you can use the Player's Handbook and 1 additional book released by WotC. Hit points : Max at first level. Upon leveling up you will gain the average roll of your Hit Dice or whatever you roll, pick which one is higher. Eg, Your Hit Dice is 6. You roll a 1. Your max hit points increase by 4.  No Evil characters , and the characters will be working together.  Clarification on Experience: Only gold spent on Roleplay related things will count. So if you purchase a +1 sword it will not grant experience. Examples that will give experience: buying ale, donating to a church, buying a house. The goal is not to make gaining experience hard, just to encourage outside of dungeon play. Most magic items will be gained through adventuring so you shouldn't be spending much if any gold on magic items.  Length of Adventure : Until all the characters die or until you kill Orcus. The two options for the end of this module are "I made it though X levels of Rappan Athuk: Dungeon of graves!" or "I actually defeated Orcus!" We'll see what happens after that, if we like each other we can move on to a different module, if not, disband.  Clarification on Vampires: Apparently negative levels aren't a thing in 5e, so ignore any instances where I might have used that term.  Edit3: Sessions will be around 4 hours. 
Hi there. I am definitely interested but do have some questions if you have the time.  My 3 characters would be: a Fiend Warlock who's familiar, an imp, is also the one he made his pact with creating an odd master/servant relationship where nothing can get done when they argue. His motivation is to be able to create his own level in the Abyss to control and to topple the Archdemons themselves. 2nd PC: A Tiefling Evocation wizard whose sole goal is to bring delightful chaos to anyone. Friends, family, enemies, everyone can enjoy chaos. While not evil, he is heavily inclined to bond with people over the roaring inferno of combat.  3rd PC: Dwarf Beast Master Ranger: Sole goal is to hunt and kill/tame the most dangerous of beasts, even those which man has no business of taming. Born in a tribe of hunters, he was sent out with his trusty Boar companion to bring back a worthy addition to the tribes beast menagerie. That was over 15yrs ago as he is still obsessively searching for the strongest creature to bring back.
Sure, I'm open to answer any questions. And if anybody needs any help making their character we can meet up prior to Monday. 
Never done a purely dungeoneering campaign, definitely would like to give it a shot. I have very little with the magic classes so I tend to not play them, but will do so if my characters all die >w< 1: An old half-orc Monk who dove into the dungeon to avenge a daughter who was lost the allure of treasure, but was just not ready for what awaited her. All he wishes for is to either find the exact cause of his daughter's death or to just end his life honorably in the depths of the dungeon. 2: A Goliath (if available, I don't know what the core rulebook entails) Fighter who has dipped into the dungeon in the past but was sent back to the surface due to a particularly nasty injury that left him out of the adventuring business for years. He is now back and intends to prove his worth to make up for the shame he felt after his previous failure. 3: A Dragonborn Barbarian who believes the Elder Gods that he learned of while he was growing up in his more primitive village may lay within the dungeon many have talked about. Probably going to be a Totem Warrior when that level comes, wishes to find his guardian deity below the deep dark depths. These are pretty loose and I'm more than welcome to advice for them that you think would be better.
Hey there, I'm Brian, I'm 24, and I've only ever played one campaign of D&D. It was with some of my equally inexperienced buddies about 3 1/2 years ago while on a deployment. This was a 5E campaign, so I know a little bit about the game's mechanics, but I'm definitely still a newbie. My first PC would be a Hill Dwarf Cleric. He's come to this dungeon in service to his deity. His deity can sense the evil of Rappan Athuk and wants him to find and destroy whatever is lurking inside. My second PC would be a Half-Elf Sorcerer who grew up with his human merchant father. He ended up apprenticing with an eccentric Human Wizard from his home city to learn as much about the arcane as he could. He's decided to enter Rappan Athuk to make a name for himself and learn more about what he is. My third PC would be a Wood Elf Rogue who wants nothing more than to find treasure in a previously unconquered dungeon. I'm not particularly attached to any of these characters, and am open to suggestions.
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I'm Chris. I've been roleplaying for 20 years. I work a shitty job and like to punch skeletons. I'm free weekday evenings to do so. I used a random generator, and put together the following based on the results: A dwarf paladin with a battleaxe who is a stand-up cool guy but his family is actually demon worshippers! He's trying to redeem the name. A human fighter who is a veteran of some recent war or conflict. He is looking for an honorable place to die, and has been a military man so long that he has no respect for civilians. A high elf wizard who donates all knowledge possible to whatever library or university, etc. in pusuit of glory. Willing to go into tombs and tells everyone what a burden it is, but... secretly likes the adventure. I used this site: <a href="http://gmh.xocomp.net/dd5charactergenerator/" rel="nofollow">http://gmh.xocomp.net/dd5charactergenerator/</a> , I just re-rolled if something vanilla didn't pop up. I'll get attached if they make it past level 3.
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I would be interested in a Rappan Athuk dungeon delve. My name is Jason, I'm 45...I have been playing D&amp;D for a long time, since 1984. I've played all of the editions...except 4th. I've played Pathfinder as well, along with several other games over the years. Most of my time playing has been as a DM, but I don't have much time for running more than one anymore. So I would like to play a bit more but as a player. My three PC ideas. PC number one: Forrest Gnome Thief (Arcane Trickster) or Wizard (Illusion) Sage background. A bit of a wander and happy go lucky sort. Investing Rappan Athuk and the blight in brings to the surrounding lands. Also what what other mysteries does the dangerous dungeon hold. PC number two: Half Elf Bard (Valor) Noble background. Illegitimate Son of a noble house, who is looking for fame and acceptance of his family. What better way to do so? Go to the most notorious dungeon around! Unfortunately he is not as good of a warrior as he thinks he is. PC number three: Human Paladin (Vengeance) Soldier background. A squire for a notable paladin in the area, who has just been killed by the forces of Orcus. Now the former squire heads to the dungeon of graves for his vengeance. Probably won't last too long :)
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Howdy friend, I'm Australian which means I can play all day. I work as a Nurse in an Aged Care home and have played D&amp;D for over a year. My ideas for PC's Number One: A Bard Halfling who is brain washed by a cult to spread the word of Mr Hubbard who promises that his followers will be transported to their very own planet when the apocalypse occurs. Number Two: A Druid captured by a Dragonborn Warlord. He spent years trapped in a bird cage with nothing but a mirror as company. Eventually he begins to believe his reflection in the mirror is an entirely different entity who he forms a friendship with. This mirror and my character escape the bird cape swearing revenge on the Warlord who captured them. Number Three: A Gnome who is raised by Orcish Pirates. Over the years he begins to believe that he is an Orc despite the evidence. Eventually Gnome assassins kill his foster father, my character swears revenge against the Gnome assassins unaware that he his a Gnome himself.
I am currently sending direct messages to everybody who has posted here.&nbsp;