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Heroes Wear Masks [looking for players]

Ready to rush into a burning building knowing you may not make it out only to save a bunny rabbit or a young child?  You ever wanted to be evil just cause without your party bitching? We got you. Ever wanted to push your skill of RPing to the next level? Oh ya we got you. Want to try to save your friends and kill 82 others at once by accident? We got your back and will still love you. Welcome to Heroes Wear Masks ~ The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil.  It's a very short trip from there to the world of superheroes. This game, you’ll play in a west marches style where you’re a superhero, vigilante or a villain impacting the world. The three main cities where the characters will reside in are Bliss City, Vendetta City, and New Haven. Which respectively house the villains',vigilantes and heroes you will be playing as Heroes Wear Masks is what we're playing with Pathfinder ruleset. things that carry over from pathfinder are feats (However not feats like Metamagic, item crafting feats.) and Traits. So forget your spellbook and grab a smartphone. We meet on Sunday morning at 11 est. Q&A What time period will this take place in?  modern day what will the allowed content be?  Any power in Heroes Wear Masks book, we can show you the list if you join the game How will the dynamics of the campaign feel?   Like an Open world where the players make their own dc/marvel universe to do whatever. I like to think of it as City of Heroes fuel with the imagination engine.XD You'll have 3 gm each playing from each side of the Good and evil good and evil spectrum. Length of sessions?  That will vary from GM to GM. I myself run from 3 to 4 hours.  limitations as to what is viable in the world?  Heroes Wear Masks has a lot to offer in terms of power and just about all comic book powers can be found within it and even a build your own power. However, we do ban the use of time travel. Taboos for you?  I don't have any that come to mind, but I do ask my players not to be jerks outside the game. However, Incharacter you can be as big a jerk as you want to be. That said I'm GM the hero side so as long as you're not killing people for no reason you should be fine. Now the other are sociopaths, anything goes I guess XD the actual amount of players that will be in the campaign?  With 3 gms, we want to keep each party with 4 to 5 members each, the players actions affecting the world as a hold but each group in another city to keep GM and player from stepping over on each other. So if you want to play for each part of the  Good and evil good and evil spectrum we will let you have different characters if you wish to play in each game. GMs may want to play on a time not listed if they want and can grab whatever players that are  available to play. Characters can drop in and out base on their need without every worrying about messing with the story. So in-short we're set up for a max or 15 people or 5 people who just like making characters playing a new one each week.  
This still active?