
I came up with this super idea I thought, I would create tiles that have different paths put them as icons on a rollable table and then roll a random map. Unfortunately the weights aren't included so it didnt really work since there is no way to limit the dead ends compared to open paths or trap tiles vs blank tiles etc. I was wondering if there was A. a reason weights were not included to start with and B. if you could allow weights to be added as an option. I feel for whatever reason anyone is using a rollable table for tokens such as building a group of monsters you want to have a little variance with or beds in an inn etc you would always have one that is the regular and a few outliers you want to have a chance to appear which would need weights. It would allow a lot more use of a token table as of right now I can't see much of any reason to use it other than an easier access to your library which feels wasted as a tool.