I'm about to start a new campaign, and have run into an issue with the calculation of Skill Bonuses. One player is running a Baboon, and got a great roll for DEX, getting a 21 DEX. However, all the skill bonuses that are affected by DEX are incorrect. Agility, Manipulation, and Stealth are all 15% low. It looks to me like the sheet checks for DEX in the specific ranges of 1-4, 5-8, 13-16, and 17-20. Since the Baboon's DEX is 21( which should result in +15 to the bonus in all cases) all of those bonuses are 15% low. I'm assuming the sheet is a webpage, with javascript. I've done some work with that in the past, so if I can get access to the code, I can probably work on this a bit. I know you use Git, which I've not used before, but presumably, something could be worked out. Marc Robertson