
Hello! I am DMing a homebrew campaign, and finished Chapter 1 with 4 players but two of them had to leave because of irl commitments. I now have 3 players, but am looking for 1-2 more. We are all 18+ (I am 29), and LGBT+, and would love for our new members to also fall into those categories. The party currently consists of a lore bard, a glamour bard and a blade song wizard. We use Discord for voice chat, Roll20 for maps, you're welcome to use Roll20 or Dicecloud for your character sheet. Feel free to stop reading here and express your interest, your age and your character concept! For those of you who'd like more information, here are my house rules and the description of the setting I gave for people making characters for Chapter 1: House Rules / Guidelines These can be changed at any time. 1. PHB, Volos, EE, Xanathar's, Mordenkainen's Tome of Foes and UA The Revised Ranger are all good. If you have playtested homebrew content that you'd want to roleplay or other UA material you'd like to use, please ask first. 2. Spellcasting: Unlike in the official rules, when you cast a Spell that has a casting time of 1 Bonus Action, you may still cast a Spell as your Action and need not restrict yourself to a Cantrip. 3. Encumberance: You can carry up to 15 x your Strength. After that, your movement drops to 0, but prior to that your movement is unaffected by the amount of weight you are carrying (within reason: even if you can carry another 80 lbs but want to pick up eighty 1 lb cakes, that would be difficult). Additionally, whenever you are dragging a willing creature or a creature you have Grappled (who is not carrying more than 15 x their Strength modifier), then your movement drops by half. 4. Rounding: We always round down. 5. Death Saving Throws: When combat ends, if your character is unconscious as a result of weapon damage or spell damage (as opposed to a trap or a spell), you need no longer make Death Saving Throws, so long as at least one surviving party member is willing to perform a Medicine check or take the time to stabilize you (depending on the urgency of the situation). During combat, anyone can use an Action to make a DC 10 Medicine check to stabilize an unconscious party member to 1 hit point. Healing an unconscious party member with magic or a healing potion, not only stabilizes them, but also gets them back on their feet. 6. Alignments: Please disregard the recommended alignments of races from the Player's Handbook. People are diverse, and I would like that to be reflected in my d&d game. I mean this in both your character creation, and for the purpose of your experience with any in-world npc. 7. Biographies: Please write no more than 4 paragraphs in your biography. 8. Backgrounds: Please don't forget that on page 126 of the Player's Handbook there is the option of Customizing a Background, wherein you can replace any one Feature with any other one, as well as choose any two Skills. However, please only choose one Tool Proficiency and one additional Language, if you are customizing a background in this way. Additionally, please choose any Personality Traits, Ideals, Bonds or Flaws from other Backgrounds, or feel free to create your own. 9. Starting Equipment: Please remember that you may either choose the starting equipment from your class and background or replace both with the maximum amount of gold described for your class on page 143 of the Player's Handbook, with which you can purchase your actual starting gear, and retain the remaining amount of gp. 10. No Mystics, Artificers or Blood Hunters. 11. Potions: Unless otherwise specified by the potion, it requires a Bonus Action to consume a potion, and an Action to feed a potion to another willing creature. 12. Default gender roles, especially the idea of subservient orc women: Disregard these. They're gone. 13. Spell scrolls can by used by any class. They are consumed upon use or upon transcribing them into a Wizard's Spellbook. Transcribing a spell into a Spellbook requires the spell to be a Wizard's Spell and requires an Arcana Check. Using a high level spell scroll related to a class different than your own may require an Arcana Check. *** On a slated plane of the multiverse, a variety of Gods walk the land. The everlasting star twinkles in the daylit sky, ever pointing towards an entrance to the Celestial Plane. Fey and demons can be found both in cities and in the forgotten places of the world. This is Orbillus, a land of portals, magic, and occasional calamity, where the constant connection to other planes has resulted in tieflings and sorcerers hardly standing out in a crowd. People are only as afraid of spells as they are of blades, and magic is schooled and regulated in much the same way. The gods hold no alignments here, and this, combined with their almighty proximity, dictates how the common people live, pray, and rule. Determining the value of a life well laboured is a heavier burden for these people who have no qualms about lying, cheating and murdering in the name of their god. It is only the idea of a common good which keeps most communities out of war, assassination and intrigue; free cities are far more commonplace than monarchies, where the ruling class sit in fear of their subjects and each other, for no one is beyond scheming against and questioning authority which does not align with their values. Between these free cities and small kingdoms there are great forests, powerful mountains, and vast oceans. Deserts and tundra bloom across the landscapes, and even they are fertile lands fed by both the plane on which they sit, and those with which they are aligned. Hunters, farmers, thieves and beggars always have game to exploit. So too does this mean that great beasts and monsters always have fresh prey with which to fatten themselves up, and so there are challenges for any village or adventurer to conquer, in the names of their gods or their homelands. The Republic of Demoira is a land fueled by an alliance between all manner of governments on the largest continent of Orbillus. Our heroes find themselves in the Suma Territory, in the village of Little River. The Suma Territory of Demoira is mostly covered by the vast Blue Heart Forest, where sightings and communions with the gods Advachiel, Zaquiel, Hamaliel and Bezaliel have been recorded. It is a thick, temperate forest and the source of the country's wealth - be it in meats, fruit, wood, or sprite farms. To the north the territory covers some of the Silver Highlands - great snowy peaks which shield the land below, while to the south and west lie the Infinite River and Misty Canal respectively, and finally to the east one would find the Ushi Territory. Little River is one of the many villages on the southern outskirts of the territory along the Infinite River, acting as trade with their neighbors; as few wish to enter the labyrinthine forest who do not know its ways. You have been smelling smoke for days. The forest is aglow with fire. Adventurers are being called to deal with a disaster, and whether for gold, glory or the good of the people - you head towards the danger, even as scores of birds pass you overhead - away from your destination.