Hi there, young roleplayer! There are a few things to the adventure I'm running that you need to be aware of. You're on Pacific time meaning our sessions beginning @ 6 PM would begin at 9 in the morning for you. From my experience, this doesn't work out in the long run, and I am looking for players to consistently play with and in the long run exactly. Also, there's a thing about the system in place: DCC aims to feel like roleplaying using a vintage D&D set of rules, featuring custom monsters across long-forgotten dungeons, only to find long-lost gold and/or powerful items/relics. It doesn't feel anything like modern D&D, as it replaces high fantasy with its pulp counterpart, found in literature, comic books and B-rated fantasy movies of the 70/80's. Sometimes, it even revisits adventures and modules written at the time to give them a twist of sorts. There's also the issue of your age, or more precisely - the age difference between you and the other players, including me as the GM. If you didn't make an unintentional mistake when typing you were 16, I'm afraid I'll have to ask you not to apply for this game. Take it from a veteran roleplayer, it's best to explore D&D and otherwise roleplaying with people close to your own age, that is when you're still in your teens. They are simply most fit to understand you and what you're seeking out of a roleplaying game, given you're also able to understand them. I wish you the best of luck and fun with roleplaying, especially with your (teenage) peers! Vultures