Today we’ve got a major new update out. Read on for all the fun details! The Dice Engine Is Different, In a Good Way There's been a lot of work done on the dice engine over the past couple of weeks. Here's what's new right now for your enjoyment: Dice icons! Now when you roll dice you'll see handy icons behind each dice roll representing what type of dice was rolled. The icons are the color of the player that rolled the dice, as well. Reorder your dice! After you roll dice, you can now drag-and-drop the dice inside of a dice pool to reorder the dice. In addition, this reordering is saved to the server and shows up to all other connected users. Great for games where the order of the dice is important, or if you're just discussing dice and want to move them around. Grouped Dice rolls! You can now roll groups of dice all at once, adding them all together or applying the results toward a common check. For example: /roll {3d6, 2d8}>8 = "Roll a pool of 3d6, total it, and compare the total to 8. Do the same for a pool of 2d8." (At most you would have 2 Successes)
/roll {3d6+3d8}kh2 = "Roll two different pools of dice, and keep the highest two single dice rolls across any of the pools" There are a few breaking changes you’ll want to be aware of, however: For success rolls with modifiers (e.g. adding something onto the roll or using exploding rolls), you will now want to do that as part of a group. So for example /roll 2d6!>5 should now be written /roll {2d6!}>5. And /roll 2d6+4>8 should now be /roll {2d6+4}>8. You can now no longer include comments inside of the roll (only at the end). If you do, make use of the new inline labels feature. So /roll 1d20+5 Attack for glory! is fine, but now /roll 1d20+5 Fire + 1d20+3 Ice should be re-written /roll 1d20+5[Fire] + 1d20+3[Ice]. More details on all the fun new syntax and changes are available on the newly update Dice Reference . Big thanks to Eric D. on the Mod Team for his work bringing this to fruition. If you have any questions about the dice syntax at this point, he's pretty much our expert. Also, note that right now the way that the results of grouped stuff is displayed is pretty...chaotic. We'd like some feedback on this. Do you want to see every individual dice result for a group? Or should we just show you the result of the group and then on mouse-over show you the individual dice rolled for that group? Also note that you can’t reorder dice inside of grouped rolls at this time. And if you hate the new dice stuff...fear not! There's a handy option in the My Settings tab of your sidebar to let you turn off "Advanced dice" features. That will disable the dice icons and the drag and drop (although you will still see changes if someone else re-orders their dice). Rendering Engine Overhaul The rendering engine has been overhauled (about 50% of the code was re-written). You shouldn’t notice any large changes, but there are numerous bugfixes included and hopefully a bit of a speed boost as well, especially for campaigns with large numbers of drawings. In particular, you should no longer have items “disappearing” off the screen when you select multiple items/groups of items. Misc fixes Large handout images should now no longer go off-screen. Card decks have been fixed in various ways. A major one: after a deck is created for the first time (including the Playing Cards deck when you first create a campaign), you should now be able to shuffle it right away. The cards have now been moved to their own tab on the right sidebar. This is the tab where Cards and eventually Rollable Tables are now going to exist. Handouts and token GM notes now use the new WYSIWYG editor that's used for Character information and on the forums. You can now change the name of a token even if it is linked to a Character. So you can link all your "Bear" enemies to one parent "Bear" character for their base attributes, but change the token name to "Bear 1", "Bear 2", "Bear 3", etc. Enjoy!