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Dice Pools not working since newest die mechanics change

hi guys!  love the new mechanics and looking to help smooth things out going forward! =D i play nWoD primarily.  this is a dice pool system.  example: a character has 3 Dexterity and 2 Firearms. he wants to fire a gun, and the gun gives him +2 dice. this becomes a dice pool of 3+2+2, for a total of seven dice. i made a character in roll20 with Attributes for these 3 variables. i then created an Ability macro that lets me roll a Ranged attack.  it looks like this: /roll {Dexterityd10!}>8 + {Firearmsd10!}>8 + {Modd10!}>8 the output seemed right, in that it seemed to do the roll correctly, but it did not total up the successes and instead reports 0 successes. output: rolling {3d10!}>8 + {2d10!}>8 + {2d10!}>8 { ( 6 + 7 + 10 + 7 ) }+{ ( 4 + 10 + 3 ) }+{ ( 7 + 2 ) } = 0 Successes it should report 2 successes. thanks!
hrm, ok I'll file a bug report and look into this.
Ok, I have a fix implemented. Next time riley pushes out changes (probably today) this should be fixed.
great!  i'll be sure to test it out as soon as i can! =)  thanks!