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[LFP][Pathfinder][18+][Saturday Evenings EDT] "Gather in close, but don't take leave of your senses. There's an opportunity here if you've the wits to grab hold of it."

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"I've seen your like many times before. Flitting from job to job, taking whatever postings you find. Bad company. Poor pay. On the whole -- unfulfilling work of the worst variety. But that isn't what you came here for. That isn't what you crave. Nay, you believed your destiny was greater than this. That your calling was higher. Well then. Check your equipment. Make ready your spells, your gear, your disarming words -- whatever passes for a 'weapon' in your eyes, I expect you to have it close at hand and know how to use it. And a good sense of tactical acumen will likewise serve you well here. Now if I still have your attention, let's see if you're any better than the regular lot of lackwits who walk in and out of here day in and day out: Are you in or not?" Greetings. This is an LFG posting for an ongoing homebrew Pathfinder campaign. I seek a total of four players; no more and no less -- which means I am presently seeking two additional players to fill empty slots. The campaign runs weekly on Saturday evenings EDT, beginning at 6:00 PM EDT and running quite late. Session length varies from around seven hours to eleven hours total based on when the group reaches a good stopping point and how rested everyone is before a particular session, but those who cannot commit to seven hour sessions at minimum weekly should not apply. Communication is handled on voice over Discord. I am seeking mature players with a passion for roleplay. The kind of players who could feel greatly engaged in many sessions of RP on end, but would still be mechanically savvy if they were to get into a challenging combat encounter. The kind of players truly wishing to dig into their setting, into their character and their character's backstory and relationships, into the world and the lore. I am not necessarily seeking experienced players. As long as someone is comfortable with RP and has a genuine willingness to learn and master the system, they are welcome to apply. I am seeking committed players, who are comfortable entering a campaign midway through and willing to invest themselves in understanding the world setting, the lore, and the ongoing situation in the campaign. There will be a disparity of knowledge coming in midway through in contrast to the other players, and I understand that very well, which is why I want players who prefer campaigns with deep settings. I do not have a set of pamphlets or files to hand out and dig through for hours on end to learn about the world -- I don't believe that's an engaging way of conveying information, and I will go out of my way to personally answer the questions of any player I accept at my table, regardless of how many and varied they are. However much commitment a player is willing to make to engaging themselves in the setting and fleshing out their character, I will strive to exceed. What I offer as a GM is knowledge, experience, and my own passion and dedication to the campaign. The integrity of the world is of immense importance to me, and bringing it alive for my players is something I take quite seriously. While the campaigns I GM are very open, that is not to say that there is not an ongoing story or series of events, but it is ultimately up to the players to determine when, why, and how they will engage with the things taking place. My approach is flexible, and there are very few rails to be found here. Strongly-motivated characters with their own goals are quite welcome. Following is an overview of the types of people who will (and will not) have a good time in a campaign I GM: Who this campaign is for: Passionate players. Those who wish to heavily invest themselves in their character, in the campaign, in the world and setting, I will return that passion in kind in the telling of the story. I care a great deal about emotionally investing myself in the campaign, and hope that those at my table might also experience the heights of elation and the depths of despair; sorrow, love, anger, tranquility, and every feeling one might experience, each appropriate to the situation. People who are not only comfortable but actually hope to find an experience strong enough to move them to tears (whether of happiness or grief) are very welcome here. Players with a broad set of interests within Pathfinder itself. Roleplay and exploration do tend to receive the lion's share of overall campaign time in campaigns I GM, but they are hardly the only aspects present. While combat is likely to comprise a comparatively small length of time at the table, I still care a great deal about the mechanical aspects of the system, and creating encounters that are both challenging and engaging is important to me. But likewise, enjoying RP within the party, with NPCs, exploration, and investigation are all important as well. Everything doesn't need to be something you enjoy deeply, but the wider the variety of things you do enjoy, the more fun you are likely to have in a campaign I GM. Who this campaign is not for: People who "already have a character they want to play" or who wish to try and pitch a character concept with their application. I completely understand having a few mechanical ideas or even a general build concept at the forefront of one's mind for use in a coming character, but I have no interest in players who have already made ironclad decisions about what they are going to do. I believe that characters should be made with the world and specific campaign in mind, and that making good characters can often take a great deal of time and back-and-forth work with the GM to establish necessary elements of the setting for the character to fit. People who wish to move from one combat encounter to the next as quickly as possible. People who care a great deal about the application of meta concepts such as wealth by level -- if being excessively above or below expected wealth by level leaves you feeling uncomfortable and untrusting of the GM, this is not the place for you. I prefer to deal with situations that arise organically, and that means that the wealth you acquire will not always fit a neat curve, especially in the event of the unexpected -- a rather common scenario. As a generalization of the above point, people who do not trust their GM. I do not claim to be perfect, and I have no issues with people bringing up mechanical errors or general situations in the campaign at present after sessions for discussion. I do, however, have a strong mastery of Pathfinder as a system, and invest a great deal of effort into trying to create a memorable story and a vibrant, living world for my players. I am here to try to provide an amazing experience for everyone. I can but trust my players to be serious when the moment is serious, to laugh and joke when the time is appropriate, and to each do their best to truly play out their character no matter the situation. I ask that my players attempt to do the same in return. Once I have found two additional applicants with whom I am satisfied, the timeline will advance as follows: --I will schedule a one-shot that is unrelated to the campaign to serve as an opportunity for everyone to get some experience playing with each other, get a feel for how they interact with each other out of character, and make sure there is a strong feeling as a group. --Assuming all goes well with the one-shot, I will then schedule a shorter session to establish major setting points that led into the campaign as well as a summary of major events that have transpired since its start for the two new players (in many ways, a mid-campaign Session 0). There will be an opportunity for everyone to discuss mechanical or setting questions, especially relating to the new characters coming into the campaign. --Character creation will continue over the next two to three weeks. During this time, I will run solo sessions for each character in the campaign that will encompass a few major events in their lives in order to establish their relationships to NPCs and their place in the world at the point of joining the party. --Once character creation is finished, we will resume the campaign with full sessions at the earliest possible time! Given the timeline, this is not a campaign for anyone expecting an immediate start. I believe that for something that will last two to three years, taking several weeks to find players of high quality and to set things up properly is well worth the investment. Now, if you're still with me and interested in joining, the questions for the application are below. Please send applications via PM on Roll20. If you have questions, please feel free to ask in this topic or by PM!
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Application What is your level of comfort with each of the following types of mature content in in-character situations over voice? Sexually suggestive situations Explicit sexually intimate situations Violent/Gory situations Horrifying/Grotesque situations Bigotry (racism, sexism, etc.) Violation/Abuse How would you feel knowing about a 7+ hour session comprised entirely (or almost entirely) of each of the following? RP amongst the party RP between the party and one or more NPCs Combat Setting the groundwork/planning for a single future event (e.g., planning a heist, setting up an ambush, or laying the groundwork for storming a castle or fort) What are some of your favorite pieces of media in each category that applies? Video games Anime Literature Film What genres and types of scenarios do you enjoy most in tabletop RP, if any? What degree of comfort do you have with Pathfinder as a mechanical system? What degree of comfort do you have with voice-based roleplay? How do you feel about potentially having players new to Pathfinder at the table? What do you consider important elements of an amazing campaign? Consider the following scenario: You have been coerced into the service of a powerful noble family. Seeking to control a lesser artifact, they provided you with the means to secure the trust of a certain individual whose bloodline was a key to uncovering it, threatening the death of your wife and daughter if you did not cooperate. Reluctantly, you did what was demanded of you and came out of retirement -- you gained the trust of your companions, you fought at their side, you bled for them, and in the end you managed to acquire the artifact you sought. Not all was as you expected, however. You understood what you had been seeking was an object of power, but you had misunderstood the extent of its significance. You can easily make off with it and turn it over to the noble family, but doing so would mean the death of tens of thousands, possibly even more if the resulting plague spreads. Though your family would survive, they would still be at continued risk resulting from your actions. A magic contract ensures your cooperation -- if you should commit to breaking your word (including revealing the truth of your original purpose to your companions), or if you undertake actions with the intent of temporarily disabling the magic of the contract, the agreement will be nullified and your wife and daughter will be in immediate danger. What do you do? [You may approach this scenario from the perspective of any alignment, filling in any missing context as you see fit. An interesting response is more valuable for the purpose of the application than what you feel the "right" answer to the question might be.]
When you say a homebrew Pathfinder campaign, do you mean a homebrew setting using the Pathfinder system or the standard Pathfinder setting with a homebrew campaign?
It is a fully original campaign in a homebrew setting.
Continuing to seek applicants.
Putting out a message here to show my interest. The application is long and will take me some time to complete, but I thought I'd say something now to double check availability and bookmark it for myself.
I am indeed still seeking players.
We have spoken before. I'm still interested and available for Saturdays, as mentioned. An open discussion would be greatly appreciated.