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[LFP][5e][Mondays PST] Sword & Sorcery characters in an Epic Fantasy World! Searching for Experienced Players to Join Long-running Odyssey past level 20. (Currently 15th level).

Key Times: Every Monday, from 8pm-12pm PST. Have you ever wanted to be able to see if your character could change a world, or enforce the status quo against radical opposition? Are you the kind of immersive role player that revels in high levels of simulation and complexity with a living, breathing world? Then I have to introduce you to my world. I am searching for between one and three players to add to my long-running dnd homebrew campaign. It is a tough, yet elegant and richly detailed world. The campaign features many common economic, societal, and political norms drawn from 10th Century European and Mediterranean cultures. This campaign is not for people who are new to rpgs, unless they have a method acting background as, while there is a lot of combat, what you say and do/don't do have a much weightier effect. The game takes place on a continent called Erren, some 70 years after a war between empires ended in a cataclysmic explosion which altered a good portion of the land. As you might imagine, 70 years is just enough time for the shorter-lived races to begin to heal, but great tensions still remain in the uneasy peace that followed. Complete with highly detailed pantheons, cultures, species, and organizations, Erren is a dangerous and wonderful place where the talented adapt and overcome, the wealthy live in their ivory towers, and the rest suffer what they must. This world has great spots of culture and joy, but there is also much in the way of chaos within and without the remnants of nations. The group has struggled from lowly beginnings at level one, to their current place between 15th and 16th levels. Even now, where most dnd campaigns begin to peter out, the team have really only just completed what I would consider the "Prologue". They are truly powerful forces in their own right, but it is clear just how far down the pole they are in a world where the eminent powers have to account for beings of their power. To be clear, if you wish to join the group, the assumption is not that you ARE a hero, but that you COULD become one. Everything has fairly rational reasons for existing and this campaign is aimed for post-level 20 play. There are few cr balanced encounters, as the group understands that what dictates an encounter is the environment and their own choices, not specifically set off areas with level appropriate markers. If you lack the ability to notice setting and plot details, you will probably fare poorly. If you give the campaign a chance you will thrive as you overcome obstacles, opponents with rationales of their own, and forge your legacy. Our team has wandered unintentionally into epic geopolitical struggles, been entwined in far-reaching schemes, conquered a mighty and nearly mythical fortress in a pocket dimension, dealt with true deities, and narrowly escaped certain destruction. Not for the weak of heart, and for those who hate heavy rp, this campaign will cause you to truly become in tune with your character as you discover what drives you. One of the most common comments for players has been that they love the depth of the world, but truly had no concept as to how deep they would have to understand the differences between their pc and their own personal values. The world is morally grey, despite having many creatures and magics that effect black and white alignment. The ability to understand a cultural perspective from a 10th century point of view sometimes clashes with reasonable 21st century values. This game has shining examples of commonly held western values, but they are relatively few and far-between; you will likely encounter potentially uncomfortable topics that may not vibe well if you cannot entertain opposing ideas. So, be cautious when applying if you aren't sure you are okay with that, or PM for more clarification. What to expect from Character Creation: As story driven elements and the tension among many of the races are central to the storyline, your initial characters are limited in choices of race. You are permitted to apply with characters from the following races: Elf, Dwarf, Half-Orc, Human, and gnome. Additional races are at my discretion. All feats require dm approval. Since the campaign is well under way, we are looking for characters with neutral or chaotic good alignments, and who are open to having things added to their backstory to connect them to individual characters already in the cast. Xanathar's is generally considered off-limits to be found in the course of adventuring, not as a default right. Does your world differ mechanically or otherwise from DnD? Yes. In this world, the schools of magic technically work the same, but component rules are heavily enforced. Additionally, when choosing magics, do make sure to check how the relevant cultures treat said magic. I.e. some of the churches frown on resurrection magics, often labeling practitioners as heretics. In this world, the only high nobility are those with major magic. All magical families have noble blood, though it is not always their focus. One other note is that all magic in dnd works as written, but this world has powers that persist in spite of those magics. Do understand that the national authorities are plenty prepared when it comes to dealing with certain types of magic, though only a few entities would be considered close to all-knowing. What would your players tell us? Robear - Party Barbarian, Wildman, and National Celebrity " This campaign has been one of the most challenging and fulfilling I have ever played in and I have been in many the last few decades. The world is incredibly detailed and there are cities, towns, peoples, customs, even entire countries our party doesn't know about that are fleshed out and alive and well(hopefully?). **(** Dm note: Some of the party actions may have killed off some important species) There is a complex level of politics in many cities and it is attuned to their different cultures, races, and beliefs. We have experienced some great triumphs and hardships from our political maneuverings and missteps - but it has all been in good fun and has colored the story in a very real way. Our encounters with deities have done even more so. I will not underplay the difficulty level of this campaign, hell, I have been thriving on it, thirsting for it - every... single... week. I have gone out of my way many a time just to be sure i miss nothing(that includes calling in sick for work and fighting through tokyo rush hour train traffic at berzerk speed). This campaign is an arena where you can put your roll-playing, your social skills, and your tactical combat skills to the test. I play our barbarian/fighter and he was not born an incredibly smart man. I enjoy trying to make choices he would make based on his limited knowledge or gut feeling(sometimes his big mouth gets us in trouble, but it is nothing we cannot handle and it often leads to additional comedic gold). I would recommend this campaign to any adventurer who is experienced enough and is looking for a "next-level" of D&D that surpasses just grinding quests and smashing zombies. We have lost some players due to deployments, employments, and unknown tragedies over the last couple of years. We are looking for new heroes to pick up their dicebags and suit up for something more advanced than your typical D&D game. Join us! and if you have any questions about our players and/or characters, do not hesitate to ask! " Cornelia Beaumont - Party Mage, Noblewoman, Generally the Brains of the outfit. " If you’re the type of player that likes to spend an absurd amount of time writing about your character’s inner monologue, you’ll probably fit right in. If you’re the type of player that likes to comb through the DM’s words thrice to find the hidden stack of nuclear material to make into your own bomb, you’ll fit right in. This game has a lot of defeats and a lot of losses, and the resilience to endure those with a shimmering fury hidden behind a veil of cool indifference is key to not only surviving but thriving in the game. Probably the majority of the defeats and losses in this game is self-inflicted , and teamwork and caution is crucial. If you have neither those traits and the resilience, you will probably dislike this game intensely. The joy of this game comes in the challenges and the details. The challenges can come in RP, puzzles, dungeon crawls, mass battles, or even in a mundane conversation between nobles. It is not for everyone, so read through and see if this is the type of game you’ll like to play. My character has gone through a lot of growth, but she’s also human, and sometimes that means she can get lost. The snippet is from my character’s point of view and you can have an idea of what to expect." Bun - Party Paladin, Last Remnant of a Firbolg Race, Constantly in turmoil due to the fate of his people and his good heart. (He is still typing his up at the time of this posting). Thank you for taking the time to read this! I know most people won't, so thank you very much to the interested minds who do consider us. Please post questions or pm me for more details
Greetings, I go by moon, Would love to join in this loving madness as either a elf rogue or a human fighter, though I am curious about how each race deals with each other and the state of cites are in this world.
themoonlightshadow13 said: Greetings, I go by moon, Would love to join in this loving madness as either a elf rogue or a human fighter, though I am curious about how each race deals with each other and the state of cites are in this world. Hi Moon, Thanks for stopping by. Either of those basics are okay to start your character. The LFG posting is <a href="https://app.roll20.net/lfg/listing/85037/the-souls-of-illia" rel="nofollow">https://app.roll20.net/lfg/listing/85037/the-souls-of-illia</a> . RE: racial tensions, elves will experience very high levels of animosity at the current area due largely to their predations. Give me a concept with answers to the questions in the lfg listing, and we can talk more about that. Overall, there are cities that are the equivalent of Rome or Constantinople in the 10th century.
Going with the high elf rogue, A former merchant of Tur who survived the Great sundering by being out of the area.&nbsp; Question answer in this&nbsp;<a href="https://docs.google.com/document/d/1SVJdJ-bS2ilUvsUHhwP-0I8kFrITA5-0VfWTK8NpG8Y/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1SVJdJ-bS2ilUvsUHhwP-0I8kFrITA5-0VfWTK8NpG8Y/edit?usp=sharing</a>
That would be a great tie-in. Do realize, however, that the elves are the reason stuff went down the way it did. That's both a great reason for your merchant to become a rogue, but also,has its challenges.
Perfect, that what I was thinking happened and hoping to challenge myself with, though talos get's around it mainly by disguising himself as human either through some magic trinket he found or the hard way. Should be fun roleplaying as well
Wizard of the party here, there’s rarely many campaigns that have reached this level and the challenges that come with high levels are just beginning in this new chapter. We’re looking for some interest from experienced players who’d like to participate in the story of Illia. Though our post is pretty serious, we’re a pretty fun and joking group OOC, and like to welcome anyone that joins. We’ve done our fair shares of funny things. A few weeks ago, I turned an assassin into a turtle and gave her to the equivalent of the police to handcuff while still in turtle form. I have also, in true noble form, commission a sweater for my pseudodragon.
This keeps getting better and better
Would it be possible to play a tabaxi?
Hi Forret. Tabaxi are not allowed as this is in a world where I'm currently writing books. There are no analogs, either.
Up we go to invite new friends!
Hoping to be one of them 'fingers crossed'
Hey moonlight. You are in the running. I'm shooting to trial people in waves here.