Sadly tables do not support exploding dice. If you get a 6 on your result, you'll need to make a new table roll. What you could do is decide how many explosions to want, and then create a table with the full range of possibilities using the weighting entry. For instance, if on a roll of 6, you get an extra d6 added to it, that would look like this: Result Weighting 1 6 2 6 3 6 4 6 5 6 7 1 8 1 9 1 10 1 11 1 12 1 I know that's not how it works in your game; this example is just to illustrate the concept.