So the system I have been making uses a d10 and a range of d6 for the hit. What I want to try and do is get the crit/fail of each of these dice to apply to the damage. But it needs to call a specific modifier to add or subtract damage from the roll. Where &{template:URPGS_Attack}{{name=@{AtkNm1}}}{{roll=[[@{Atk1}]]}}{{roll2=[[@{Dmg1}]]}} Is the current properties of the attack field. and critical success needs to add +@{LucMod} and each failure needs to subtract -@{LucMod} And for that to not be tied into specific values but the actual crit.