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This dice roll made me cry

I was creating a new character for a campaign tomorrow... Our DM has us roll 4D6, drop lowest. I wish I had enough courage to actually use this roll but I don't want the other group members to look at me bad... even though I'm playing a witch who won't be doing a lot of damage.
One of the many reasons point buy is and has been the only way I make characters for a very long time now. Random rolls during character creation or even leveling up for hit points is just an ill conceived and antiquated concept. All in my humble opinion, there is of course no wrong way to play an rpg if people are having fun. I just think rolling ability scores not only can have a negative effect on your fun but on the fun of the other players.
I don't mind random rolls for higher level characters, because you can make up for bad ability score and hitpoint rolls with equipment and feats... but for a character that is low level, I've seen people quit campaigns shortly after they started because of two bad hit point rolls in a row. One of the most fun things about pnp games is the feeling of progression, which is robbed from you if you gain 1 hit point and your starting ability scores are so bad you know you'll never survive to level 3.
Random rocks. It's a different mindset and you have to go in without a character concept in mind. Just roll the dice, play the dice as they fall, and have fun. It's a fucking game... don't get bent out of shape 'cause your character died. Roll a new one!
I love random... sadly no one plays it.
I haven't seen people get mad because their character died, they always stop playing well before that has a chance to happen. PnP games with no progression are pretty painful to play, I can't blame them, even if I think it's amusing when it happens to me.
The DM of the campaign doesn't pull any punches which is why he doesn't mind random die. Last week my fighter was hit for 57 points of damage at level 6 from one hit. It's an enjoyment for all of the people. The funnest part is to play different classes!
This thread is off-topic for our site. We only permit discussion that is specific to Roll20 (which you can read about in our Code of Conduct ). Since this is a general RPG question, you'd be better served posting it on a general RPG site, like reddit.com/r/rpg.
Well, in my experience, and this might be rare occurrence, but playing with fully random rolls caused me to play barbarian basically every game. I've always gotten bad stats all around, or only good strength, and so I pick barbarian to increase my stats to more tolerable levels, and to give me a higher chance of getting less abysmal hit point rolls to make up for my inevitably ~10 con. When I can pick my stats, I'm never a barbarian, and always pick something different every time. The friends I play with tend to also only ever get really bad rolls, so I see a lot of characters that don't need to rely on DCs to get things done (trying to get a spell to land on an enemy you don't know the saves of with 11 DCs is not advisable...), all magic missiles and healing focused clerics, or classes with a ton of skill points that avoid combat like the black plague. It really, really cuts down on the variety. I find that players also go very far out of their way to try to make up for their poor ability scores via min-maxing as hard as possible, and the RP suffers for it. Once again, this is just how it's happened for me, and I can see the draw of having the possibility of getting stats James got... but I have negative luck, so now I'll only run a game with random stats if EVERY player wants it (which happens) and I generally avoid being a player in them unless there is free food (which happens).