
i t may seem like an odd request, but hear me out. =) in nWod, dice rolls are modified by adding and subtracting dice. so, a good gun may give you +2 to the roll, adding two dice. but foggy weather may make aiming hard and give you -3, subtracting 3 dice. the overall result would be a -1 die to the roll. is there a way to represent that in the dice engine? right now i can simulate bonuses quite well. i give every character an Attribute called "Mod." the character gets a token, and one of the token bars is associated with the Mod attribute. so if i need do adjust the bonus on the fly, i can quite easily, and the character Ability macros all include rolling Mod. the problem is, this only works for bonuses, or positive numbers. it doesn't work for 0 (which it treats as 1) and doesn't work for negative numbers, or penalties. it would be great if i could subtract dice from macros somehow. thanks!