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Mutant to master is a persistent, open-world, GM-light homebrew of FATE core

Start out as a freelance mutant and work your way up the ranks to be top dog. If you already familiar with fate core, very little is different other than the fact that you are and the other players are often all acting together as GM. Gang leaders can also provide some assistance and guidance, giving missions and rewards. Fate is heavily roleplay based and so requires people who are interested in writing a great story and not power gamers. If the thought of your character having a hard time or getting killed off concerns you, this may not be the game for you. This game leaves a lot of room for interpretation, that being said i personaly have a very low tolerance for nit picking and rule bending in general. i will be enforcing a 3 strike rule when it comes to rule violations and a 1 strike rule for abuse of ANY kind. With all of that said we already have a blooming community of extremely nice, fun and helpful members from all levels of fate experience. It doesn't matter if you have any experience tho, in game you will find the house rules hand out, it explains everything, be sure to read it all.
I'm really liking your other game. I'd love to join this as well if you are still needing players.
Hi, I don't have any experience with tabletop or roll20, but if you don't mind having a noob on board I'd love an invite!
Accepted 
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want to know more very intrigued and would love an invite
I'd be down for some Fate, yo- do we have a schedule yet?
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It’s a persistent world so there’s no schedule, just when ever you have time you should be able to jump in and play with whoever is online :)
Hey guys! I just wanted to mention that I made a nice little handout for this game so even if you’ve never played a single table top (maybe preferably) then you should be able to jump in after a quick read (it’s pretty short:)
When you say mutant do you mean post apocalyptic mutant, like what's in fallout, a mutant more like X-Men type mutant or something else?
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It’s  All of the above, the world is an alternate reality where mutations are normal. you roll 9d100 to get your starting set but you can always get more/change/remove them and your other attributes by spending points you earns by doing missions etc 
Oh, so it's just as random as it would be in the comics and the like. I'd definitely be interested since it's no commitment/show up when you've got time to kill. I'm pretty new to role play games though, so hopefully that isn't a problem in this kind of open game. 
Just a bump* the game has officially started! We’re still accepting players! No experience required! Come check out what it’s like! Play when you want to play how you want to play!
Hey every one Mutant to Master is a Fate game homebrew. It’s test based, extremely easy to learn and then a very relaxed, play when you want - open world style game. The world is an alternative reality where mutations are normal and gangs battle in the streets for territory! You start off as a freelance nobody and through taking missions and territories you can climb the ladder to the top! Play when you want to play how you want to play! Even a couple moments is long enough to respond to a post an advance the story!  upto about 25 players (5-10 online at any given time)
*Bump -  Always looking for more players
I have to confess, I'm imagining roving gangs of Necromunda style scavvies. Which sounds fascinating. Drop me a line?
Mutant to Master is a text based, Fate game homebrew. It’s extremely easy to learn and then very relaxed play when you want - open world style game. We’re up to about 20 members spread across the world, so there is almost always someone online to play.&nbsp; The map and character sheets are on roll20, but the game takes place on discord. The world is an alternative reality where mutations are normal and gangs battle in the streets for territory! You start off as a freelance nobody and through taking missions and territories you can climb the ladder to the top!&nbsp; This game is GM-light, what we mean is each gang leader gets to hand out missions and then reward players in points for playing them out. The leaders don’t get any control over the actual roleplay or anything.&nbsp; All the roleplay is up to each person to organize and communicate with the other players to come up with the scene. The game will mostly be based on simple dice rolls and we as a group will roleplay what the results of the rolls mean in world. It’ll be a lot more fighting and a bit of drama.&nbsp; <a href="https://app.roll20.net/join/3733570/6N856A" rel="nofollow">https://app.roll20.net/join/3733570/6N856A</a> Link for the roll20 group (👍 thanks mods)