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The GM, Nils Styger, has given me permission to post this on
his behalf. I am not the GM, so while I can answer basic questions, the game
link at the bottom is your best bet to get more information.
System: Pathfinder.
Time: Mondays, 6pm MDT (GMT -6), played weekly.
Communication: Discord server, using voice chat during
games.
House rules:
1. Races Available: Humans, Elves, Half-Elves, Half-orcs,
Ratfolk, Aassimars, Gnomes, Tengu, and Teiflings.
2. Using the Spheres of Power and Spheres of Might ruleset.
3. You will start at level 4 and use 25 point buy.
Basic Plot and Setting:
The world is mostly empty air, with the occasional island
floating around. Various groups and nations are trying to gather whatever
resources / control they can manage to grab onto. We are a currently a group of
various adventurers in a pirate's port and all sin has broke loose. (Turns out
pirates like to sin!)
An invading religious army who was not satisfied with the
way of life of said pirates has attacked the port. After some shenanigans and
fights with representations of these sins and other obstacles, we are
collecting some strange artifact feathers based off a nursery rhyme, hoping to
take advantage of the chaos to open a mysterious vault door...
Current Party Composition:
1. Rosemary the Druid: Healing, Weather and Alteration
Sphere. She gets frustrated when she has to clean up messes (blood, usually)
when other party members do things without thinking things through.
2. Lilly The Rogue: Small kitsune who utilizes improvised
weapons (generally a cookbook) in combat and a bunch of Spheres of Might stuff.
(I don't know SoM, sorry!)
3. Nerl the Armorist: Ratfolk with inferiority issues after
a doppelganger encounter. Time and Warp Sphere specialist who often pulls out
the "BOOMSTICK" (sic) when
it's time to engage.
4. Ash the Conscript: Empty Quiver Style user and also utilizing
Spheres of Might. (Again, no idea there.) She once drank some juice a ghost
offered her and suddenly ethereal chains dragged her to the floor.
Additional info:
-Airship-based combat and utility will be an asset in a
character. I'd recommend putting points into a profession related to sailing,
like captain. (P.S. We need a captain, usually initiative is based off the
captain's!)
-Due to plot reasons and to give you and the GM time to
coordinate, your character would be joining on Monday, October 15, 6pm MDT (GMT
-6)
-A link to the game page can be found here: ( <a href="https://app.roll20.net/lfg/listing/124448/skies-of-espero" rel="nofollow">https://app.roll20.net/lfg/listing/124448/skies-of-espero</a> )