Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LF1P][PF1e] Airship Homebrew: Skies of Espero! Mondays, 6pm MDT (GMT -6), weekly.

Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} The GM, Nils Styger, has given me permission to post this on his behalf. I am not the GM, so while I can answer basic questions, the game link at the bottom is your best bet to get more information. System: Pathfinder. Time: Mondays, 6pm MDT (GMT -6), played weekly. Communication: Discord server, using voice chat during games. House rules: 1. Races Available: Humans, Elves, Half-Elves, Half-orcs, Ratfolk, Aassimars, Gnomes, Tengu, and Teiflings. 2. Using the Spheres of Power and Spheres of Might ruleset. 3. You will start at level 4 and use 25 point buy. &nbsp; Basic Plot and Setting: &nbsp;&nbsp;&nbsp;&nbsp;The world is mostly empty air, with the occasional island floating around. Various groups and nations are trying to gather whatever resources / control they can manage to grab onto. We are a currently a group of various adventurers in a pirate's port and all sin has broke loose. (Turns out pirates like to sin!) &nbsp;&nbsp;&nbsp;&nbsp;An invading religious army who was not satisfied with the way of life of said pirates has attacked the port. After some shenanigans and fights with representations of these sins and other obstacles, we are collecting some strange artifact feathers based off a nursery rhyme, hoping to take advantage of the chaos to open a mysterious vault door... &nbsp; Current Party Composition: 1. Rosemary the Druid: Healing, Weather and Alteration Sphere. She gets frustrated when she has to clean up messes (blood, usually) when other party members do things without thinking things through. 2. Lilly The Rogue: Small kitsune who utilizes improvised weapons (generally a cookbook) in combat and a bunch of Spheres of Might stuff. (I don't know SoM, sorry!) 3. Nerl the Armorist: Ratfolk with inferiority issues after a doppelganger encounter. Time and Warp Sphere specialist who often pulls out the "BOOMSTICK" &nbsp; (sic) when it's time to engage. 4. Ash the Conscript: Empty Quiver Style user and also utilizing Spheres of Might. (Again, no idea there.) She once drank some juice a ghost offered her and suddenly ethereal chains dragged her to the floor. &nbsp; Additional info: -Airship-based combat and utility will be an asset in a character. I'd recommend putting points into a profession related to sailing, like captain. (P.S. We need a captain, usually initiative is based off the captain's!) -Due to plot reasons and to give you and the GM time to coordinate, your character would be joining on Monday, October 15, 6pm MDT (GMT -6) -A link to the game page can be found here: ( <a href="https://app.roll20.net/lfg/listing/124448/skies-of-espero" rel="nofollow">https://app.roll20.net/lfg/listing/124448/skies-of-espero</a> )
Hello, the GM for this game here. Yes we will be completing a chapter of our story soon which is why it will be a delaied start for the new player.