Currently, I have games running in Curse of Strahd, Red Hand of Doom, Waterdeep: Dragon Heist, Undermountain (2nd, 3rd, 4th ed), Treasure Hunt (0 level) and my homebrew world of Obsidian Bay at my table. I have a 6pm CDT time slot that I offer games in all week. We've been running this game when there isn't a scheduled game. This is Undermountain. I've included pieces from every released version of game. Half of the encounters in the dungeon are meant to be homebrewed as you go. As players explore, the dungeon builds itself. We've been running it for weeks and have only scratched the surface. Before players drop into Undermountain, they have to go through Durnan and the Yawning Portal first. Old adventurers hang out in the bar and make bets on who in the party will get dropped first. <a href="https://app.roll20.net/lfg/listing/130772/the-ruins-of-undermountain" rel="nofollow">https://app.roll20.net/lfg/listing/130772/the-ruins-of-undermountain</a> Maybe this isn't your cup o tea. This game is still the best way to get started at my table. All the regular players here are solid players who can min max and roleplay or whatever is necessary in the moment. From the Yawning Portal, any game in our universe is accessible. All you need is a party.