
Your people live under the enlightening heel of the Great Fantasian Empire. It was only a generation ago an alliance of Elven and Dwarven armies kicked your doors down, slew dissident elders and imposed a new government. You have grown up in this world, but were lucky to be born in one of the more wealthy tribes and was saved from the fate of slave labour. When you became of age you were given a chance to leave your homeland and join the Empire as a civil servant. After a year of service your first real mission is to sail to the southern and mysterious lands of Anial’Dir, only when you arrive will you be told more. By blade or pen the Empires will be done. About the Game What kind of game This game will primarily be mostly investigation mixed with combat. The party will be expected to work together in following leads, discerning clues and interviewing witnesses. Of course I’m happy for the party to solve problems in their own way. Setting and Theme Think Celtic Elves and Dwarves who worked together to become the Roman Empire at its peak. You play as one of the unfortunate races subjugated by this colossal warmachine. This simply serves as a backdrop for the game, as the real focus will be on the distant colony of Anial’Dir. Characters Basics Characters will be Lvl.3 No multi-classing Standard Array and 1 free feat. Classes Barbarian Bard Cleric - No Nature Fighter Monk Ranger (Spelless Variation) Rogue Sorcerer The races of Fantasia lack a spiritual connection to natural magic, no spells or magic related to nature may be chosen. Races: Centaur DragonBorn Faunus Gnoll Goblin Kobolds Lizardfolk Minotaur Orc Tabaxi Characters should be prepared for Survival in the Wilderness, Athletics or Acrobatics may be useful for outrunning the local wildlife . Of course Persuasive and Perceptive Individuals may be needed for this mission. House Rules How the D20 conflict resolution works for combat and Skill tests has been re-worked. In this system you will assign a score to your Skills. Example: Garum has 15 in Persuasion. Garum will roll a D20 and needs to get a result equal to or less than 15 to succeed. This system has been applied to all facets to the system. If you have played PenDragon then this will be very familiar. Weapon Damage has also been changed. AC is no longer how well you dodge attacks, but how much damage your armor absorbs. Finally Chat will be over Discord Roll20 will be used for visuals Time is flexible and not concrete PM if you are interested