And some of us do a bizarre mish-mash combination of all the above! I make my maps in a variety of ways, the most complex being: I create a background layer using a map-making software similar to the one shown above. I'm not sure it's still available so I won't name it right now. This gives me a nice base to work on. Then I import it into Gimp, and touch up the details, including sizing it properly and the like. Then I import it into Roll20 and align it to the grid, if needed. Then I import pieces and bits from Roll20's search engine (things like staircases, bookshelves, firepits, whatever) and place them on the map. Sometimes I'll use 'tiles', but usually this step is only for details... things that could, potentially, be moved/damaged/changed somehow. Then I populate the map with critters for my players to vanquish. They seem to like this part the most. Even when I do extract a map from a .pdf (Pathfinder Society for example) I tend to run it thru Gimp first to get rid of the numbered rooms, visible traps, and suchlike. Gives me a cleaner surface to work on; I then go back and add the traps back on a GM layer, using searched or otherwise imported 'tokens'. Roll20's map-making capabilities are really quite awesome; the only thing that could be improved would be letting us export them (hint hint! (Yes, I know, it's been requested and isn't gonna happen... but a guy can hope!)) -Phnord