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Object lighting Question.

1540049478

Edited 1540049578
Greetings. Ive been watching several videos on dynamic lighting.  I made several objects for players like a torch and rocks with light spell. If I drop them on a players token does the player then have to move two token/objects? Also IF i want an object to only emit dim light...like a magic sword out to 20 feet how do I set that on the token?
1540055948
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The trick is, for a light source which is carried, to set the lighting settings on the token that is carrying it. As you can see, having to manipulate two tokens would be cumbersome. Since you are a pro user, there are some scripts which can cause one token to follow another, such as "Marching Order", available in the One-Click repository. But I really would recommend the above solution. As for how to set dynamic lighting on a token, I refer you to these wiki articles: Dynamic Lighting - for an overview Dynamic Lighting Style Guide  - which has many specific settings and techniques for common light sources and situations.
Keith,  I am using Aarons great lighting Script. I have that enabled. Now should I allow all players to have it or should I keep it GM only and turn on lighting to only those tokens that should have a light source? I made various lights as I learned I can 'drop' them in the lighting or gm layer and they would 'show light but the players would not be able to manipulate or move them ..I think. 
1540059291
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Light sources on different layers behave differently. Do some experimentation. To give control of a token the provides light to all players, just make a dummy character sheet, called "Lighting" or "Common Objects" or something. Give control of that character to all players, but don't put it in their journals. Now, whenever you want them to control an object on the play area, just assign the token to that character sheet. Any number of tokens can look to one character sheet, you only need one. They can pick it up or move it anywhere. If you want them to be able to control lighting on that object, that's your prerogative as GM and entirely dependent on your play style. If you do, simply create a token action on the dummy character that calls your lighting script. They can then use your lighting script on that token without causing havoc around the map. If you were concerned about them using the lighting elsewhere (say, clicking to bring up the chat menu, then selecting a different object to giv eit lighting you don't want), you could create a version of the lighting macro that would only affect tokens controlled by a character. At least I think that's possible. Aaron, the creator of Token-mod would know best. Bonus tip: If you create a rollable table token, where each face is a different common light source, you can use token mod to create a series of commands that would say, change the face to a torch and apply torch lighting in one click. Or a candle, or a campfire, etc.