Also, any API scripts that you want to use should probably get set up before hand. For instance, this is my list that I make sure I configure before every new game: 5th Edition OGL by Roll20 Companion (set of utilities, such as ammo tracking, and easy long rests) EasyExperience (if you track XP, this is a good script to help semi-automate XP for monsters etc.) GroupInitiative (quick initiative roller for multiple tokens) Welcome Package (automatically create character sheets when new players join your game) TokenMod (my number one used script, useful for modifying anything and everything about a token) TokenNameNumber (easily number your monsters, Goblin 1, Goblin 2, Goblin 3, etc.) Search (full text search of all your journals, helpful for finding where that obscure thing is on a handout) Bump (easily switch tokens between GM and Token layer) Resizer (easily resize images to fill a page - great for maps, with options to keep dimensions etc.) Bloodied Dead ( <a href="https://github.com/Roll20/roll20-api-scripts/tree/master/Bloodied%20and%20Dead%20Status%20Markers" rel="nofollow">https://github.com/Roll20/roll20-api-scripts/tree/master/Bloodied%20and%20Dead%20Status%20Markers</a> ) (adds a red dot to a token when they fall below half health) Turn Marker ( <a href="https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1</a> ) (script to help announce turn order, rounds, etc.) MonsterHitDice (auto rolls hit dice for monsters when they get placed on the table) Torch (script to easily adjust lighting for tokens) GroupCheck (Easily roll checks for multiple tokens) Alter Bars ( <a href="https://gist.github.com/Sky-Captain-13/a503c35914644e6f885f170eaeedc705" rel="nofollow">https://gist.github.com/Sky-Captain-13/a503c35914644e6f885f170eaeedc705</a> ) (I use this to set up healing potion macros to make that easier for my players) HazInspiration ( <a href="https://app.roll20.net/forum/post/5579750/help-5e-script-inspiration-tracking/?pageforid=5583293#post-5583293" rel="nofollow">https://app.roll20.net/forum/post/5579750/help-5e-script-inspiration-tracking/?pageforid=5583293#post-5583293</a> ) (adds an icon to tokens to show they have inspiration) TokenAction ( <a href="https://app.roll20.net/forum/post/5608775/script-update-tokenaction-creator-for-5e-ogl-sheet-version-2-dot-0" rel="nofollow">https://app.roll20.net/forum/post/5608775/script-update-tokenaction-creator-for-5e-ogl-sheet-version-2-dot-0</a> ) (easily add token buttons to the token macro menu for attacks and abilities) Recursive Tables ( <a href="https://app.roll20.net/forum/post/2845333/script-recursivetables-expands-inline-rolls-in-rollable-table-results/?pageforid=2845333#post-2845333" rel="nofollow">https://app.roll20.net/forum/post/2845333/script-recursivetables-expands-inline-rolls-in-rollable-table-results/?pageforid=2845333#post-2845333</a> ) (lets you nest tables in macros, letting you do some really cool rolls within rolls within rolls) Status Track ( <a href="https://app.roll20.net/forum/permalink/3346527/" rel="nofollow">https://app.roll20.net/forum/permalink/3346527/</a> ) (add status elements to the turn tracker, such as barbarian rage counting down) StatusInfo ( <a href="https://app.roll20.net/forum/post/6252784/script-statusinfo" rel="nofollow">https://app.roll20.net/forum/post/6252784/script-statusinfo</a> ) (easily assign status icons like poisoned, prone, etc., and print the condition info out to the chat window) Damage Autoroller <a href="https://app.roll20.net/forum/post/5685463/scriptlet-5e-ogl-npc-action-damage-autoroller" rel="nofollow">https://app.roll20.net/forum/post/5685463/scriptlet-5e-ogl-npc-action-damage-autoroller</a> (anytime a roll shows up in a description that gets sent to chat, it auto rolls those numbers. For instance, if it says 2d6 in a description of a spell, it will roll that damage below the spell output automatically) Hit Dice Helper <a href="https://app.roll20.net/forum/post/5581501/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/5581501/slug%7D</a> (allows you to automatically apply hit dice healing when they are rolled from the OGL sheet).